Planet Diver by milano23

[raw]
made by milano23 for Ludum Dare 57 (JAM)

Earth<em>Depths</em>512x512.png As a planet diver enthusiast you often try to dive through our planet to increase you best time.

The controls are WASD or Up, Down, Left, Right arrows. Up and down or W,S accelerate or decelerate your speed. Left and Right or A and D allow you to bank left or right to traverse the caves when they turn. To exit the game when playing press "Escape" key.

Ratings

Overall 876th 2.227⭐ 24🧑‍⚖️
Fun 875th 1.957⭐ 25🧑‍⚖️
Innovation 839th 2.364⭐ 24🧑‍⚖️
Theme 587th 3.413⭐ 25🧑‍⚖️
Graphics 781th 2.273⭐ 24🧑‍⚖️
Humor 672th 2.024⭐ 23🧑‍⚖️
Mood 860th 2.045⭐ 24🧑‍⚖️
Given 29🗳️ 25🗨️

Feedback

Kekwu
08. Apr 2025 · 04:11 UTC
The UI is slick and intuitive, which is rare in jam games. The core loop is ridiculously addictive. I can’t believe this was made in such a short time!
TopperVideoGames
08. Apr 2025 · 04:16 UTC
The movement is a bit hard to get a handle on. The momentum of going left and right builds up so gradually and slowly, and decreases just as slow. Though when it switches direction, it is sudden and hard to predict correctly. The pixel look of the tunnel made the collision clear, though the player model not being a pixel made the collision box less clear. Having the branching tunnels look nice, but can be distracting. Without the given picture of the whole level I was unsure if they were alternate paths or not.
Sphone Official
08. Apr 2025 · 20:49 UTC
Sorry but the controls are not good at all.
Having momentum increase really slowly in a direction would be fine if it decreased the same way back but it doesnt, after holding the other direction a specific amount all your momentum just cuts back to nothing and with no feedback to the player on how much they have to hold the other button for this just makes it an insane trial and error game. I have no idea how anyone is supposed to beat this one properly because you'd just be spending so much time restarting trying to figure out at what point you should be holding against the direction you're going.
(Side note why is this game almost 1gb??????)
Nescre
08. Apr 2025 · 20:50 UTC
Interesting concept and it fits the theme well, though I found the controls got in the way of my experience a lot. Specifically, there's about a second delay between me inputting an action vs my character actually changing directions. Given how low down the player is relative to the camera space, too, it makes many of the cracks in the earth hard to react to - you have to know they're there in advance.
Wolfier
08. Apr 2025 · 21:01 UTC
I think there's a delay in button presses or something, the direction you move doesn't seem to change for a good 1.5 seconds after you've held it.
🎤 milano23
08. Apr 2025 · 22:11 UTC
@sphone-official Yes the controls are not responsive. Unfortunately its what i had to settle with after running out of time. Rergarding the build size i have no idea why it is over 500 mb. It is built with Unreal Engine 5.5. I have built many game with UE before but they were all Blueprint only. This was my first attempt at c++. Not sure why it would be bigger but that is the only difference. There isnt alot of art or other assets in this game. Thanks for trying it out though.
Oddmes
09. Apr 2025 · 15:03 UTC
For me it laggs a lot and then side button press just changes speed immediately, ramming me into a wall. So it's unplayable.
🎤 milano23
10. Apr 2025 · 03:32 UTC
@oddmes Thast unfortunate it is unplayable for you. I agree the controls are not as responsive but you can still make it through the level. I have finished the game a few times. The controls seem like they are lagging but the speed is changing at small increments. At the time it was to give precision but it was the wrong choice and i ran out of time to fix it. Thank you for trying the game though.
Kamuniaft
11. Apr 2025 · 23:34 UTC
The game is tough, haven't make it through, feels pretty hardcore. However, starting every time and trying was fun. I also think the game's metaphor about literally diving throuhg planet is hilarious xD
noagard
12. Apr 2025 · 14:44 UTC
Cool metaphor! The movement was tricky to get used to - the slow build-up and sudden momentum reset made it tough to control, but I still had fun trying to make it through.
Nick Halstead
13. Apr 2025 · 03:30 UTC
There was a cool concept here, but I agree that the controls are kinda hard. It did make it a fun challenge! I found not moving left or right actually took me really far lol.
Coda Highland
16. Apr 2025 · 04:24 UTC
You rated my game so I’d love to give yours a review, but I’m on Linux. Any chance of a WebGL or Linux build?