Shroomer's Quest by Gravity Games
Remember, BE SURE TO UNZIP THE FILE. Just like with my other games, it likely won't work unless you do.
Shroomer's Quest is a short story about everyone's favorite shroomer, Shroomer. Shroomer is sad. Generic pixel guy #475873785 just decided to jump over him rather than on him. Heck, #475873785 didn't even stop to chat, or even say hello. Doesn't #475873785 think that Shroomer would like the chance to fight, or at least be acknowledged. Maybe Shroomer would fancy a cup of tea or a day out go karting? Of course, #475873785 is too thoughtless to think of that. Poor Shroomer.
This game is played using the arrow keys to move, the X key to jump, and C as a context sensitive action (right now it only punches in the later parts of the level, as I didn't get everything I wanted to get done into the game). Have fun! I might make a post compo version if this is well recieved. Also, this is the first LD game I've finished in several LD events, so yay for that!
Shroomer's Quest is a short story about everyone's favorite shroomer, Shroomer. Shroomer is sad. Generic pixel guy #475873785 just decided to jump over him rather than on him. Heck, #475873785 didn't even stop to chat, or even say hello. Doesn't #475873785 think that Shroomer would like the chance to fight, or at least be acknowledged. Maybe Shroomer would fancy a cup of tea or a day out go karting? Of course, #475873785 is too thoughtless to think of that. Poor Shroomer.
This game is played using the arrow keys to move, the X key to jump, and C as a context sensitive action (right now it only punches in the later parts of the level, as I didn't get everything I wanted to get done into the game). Have fun! I might make a post compo version if this is well recieved. Also, this is the first LD game I've finished in several LD events, so yay for that!
Ratings
| Coolness | 46% | 1362 |
| Overall | 2.76 | 761 |
| Audio | 3.00 | 333 |
| Fun | 2.40 | 836 |
| Graphics | 2.92 | 553 |
| Humor | 2.58 | 522 |
| Innovation | 2.12 | 870 |
| Mood | 2.63 | 686 |
| Theme | 2.48 | 857 |
@Mizipzor Yeah, I'm a little rusty at level design, and the 48 hours didn't really help. In retrospect, I probably suffered in the long run by dragging the first part out too long. Because of it, I didn't get a chance to fully utilize the pipe breaking mechanic, or even implement some of the other things I wanted to do.
@Juin I see if altering the walljump will make it less awkward if I make a post compo version.