Asterodeep by zubspace

[raw]
made by zubspace for Ludum Dare 57 (JAM)

About

You are the captain of a space ship, stranded in an asteroid belt. So ready up the lasers and navigate through the perilous debris. Your ship is a technological marvel and its reliable navigation sensors will surely assist you. But watch out! The depths of an asteroid can hold deadly secrets which can warp your mind...

Here's a gif for your pleasure:

asterodeep.gif

How to play:

  • Fly your ship with WASD and aim with your mouse.
  • Use your left mouse button for your lasers. They are not available at the beginning.
  • Use your right mouse button for grenades. They need time to reload.
  • Controller supported. (Left + Right Stick + RT for Lasers + LT for Bombs)

Features:

  • Space vibes.
  • Increasing difficulty and deadly secrets.
  • Gorgeous space backgrounds.
  • A hidden achievement.

Tech:

  • Godot 4.4.1 (Mono / C#). Does not support Web Builds, yet.
  • Paint.NET for all sprites.
  • Laigter for normal and specular maps.
  • FL Studio with Massive VST.

Post-Jam changes:

  • Added music and sound effects.
  • Fixed Controller support.
  • Small difficulty improvements.
  • Respawns to make it less frustrating.

Ratings

Given 0🗳️ 0🗨️

Feedback

Grimwitch
09. Apr 2025 · 03:49 UTC
Always love a good bullet hell, difficulty challenging but never unfair. I really like the lighting on the asteroids and the wall of asteroids on the 3rd stage was a clever way to increase difficulty. I'm not sure if its not my local problem but I couldn't get audio working unfortunately.
Simon Rahnasto
13. Apr 2025 · 20:46 UTC
I'm running into a strange bug where asteroids stop spawning and I am just chilling in empty space. First time there were only a few asteroids, then I restarded and actually could play the game for a while before it unfortunatly happend again.

I wont rate the game since I have not been able to play it properly, please ping me when it is fixed and I will give it another spin. I love score attack games and when it had not bugged out it felt very nice, the shooting was juicy :smiley:
🎤 zubspace
13. Apr 2025 · 22:12 UTC
@simon-rahnasto Thank you for your feedback! Yes, there were a couple of bugs which made their way into the game, because, as always, I completely overscoped the project... :sweat: I think I was able to fix most of them in the last version I just uploaded. Also added more sound effects and music. Thanks for your patience and have fun :heart: