{"author_link":"\/author\/echokain\/","author_name":"echokain","author_uid":"15156","comments":[{"author_name":"Benier","author_uid":"58029","time":"Aug 25, 2015 @ 2:47am","epoch":1440470520,"text":"I love the visuals and the theme, I just wish you had more time to complete more dialogue options and visuals. Nice work!"},{"author_name":"AlariSilver","author_uid":"57432","time":"Aug 25, 2015 @ 4:41am","epoch":1440477360,"text":"Wow! Another narrative game :D\r<br\/>I really loved the theme, and... it seems like whatever you do, lie or tell the truth, everyone gets screwed over. The morals are really very grey in this story."},{"author_name":"BSODDevTeam","author_uid":"44628","time":"Aug 25, 2015 @ 6:31pm","epoch":1440527160,"text":"Well done, sir! Keep on."},{"author_name":"colinn","author_uid":"57626","time":"Aug 25, 2015 @ 6:40pm","epoch":1440527700,"text":"Like narrative games.  Well done"},{"author_name":"AntonyBaasan","author_uid":"20288","time":"Aug 25, 2015 @ 6:40pm","epoch":1440527700,"text":"Coool idea"},{"author_name":"joh","author_uid":"17529","time":"Aug 25, 2015 @ 6:43pm","epoch":1440527880,"text":"That was great, sucks that it just stayed at the end screen, should have auto-restarted. Found my round fairly interesting :) Nice job!"},{"author_name":"JackDegree","author_uid":"38813","time":"Aug 25, 2015 @ 6:45pm","epoch":1440528000,"text":"Nice :)"},{"author_name":"Bitterdeath","author_uid":"7698","time":"Aug 25, 2015 @ 6:46pm","epoch":1440528060,"text":"I played through to the end. One of the better narratives I've seen in terms of execution. \r<br\/>\r<br\/>I would have liked to have more opportunities to make decisions. Also, the moral didn't seem to do anything from what I could tell.\r<br\/>\r<br\/>A good adventure in the apocalypse anyway."},{"author_name":"gingerBill","author_uid":"29029","time":"Aug 25, 2015 @ 6:50pm","epoch":1440528300,"text":"Lovely graphics and captivating story."},{"author_name":"A_K_","author_uid":"55485","time":"Aug 25, 2015 @ 7:31pm","epoch":1440530760,"text":"Liked the dialogs. They are seem really smooth and &quot;depth&quot; sometimes. It will be cool thou to add some more graphical feedback and guide a player more through game. Or something like that. GJ"},{"author_name":"mantis","author_uid":"779","time":"Aug 25, 2015 @ 10:19pm","epoch":1440540840,"text":"Really strong entry. Good game."},{"author_name":"Big Cow","author_uid":"51323","time":"Aug 26, 2015 @ 1:39pm","epoch":1440596040,"text":"I liked that your choices had an impact on the ending, and that there was a level of strategic decision as well as 'moral' decision. Loved the art style. Would like to see the game expanded with more locations"},{"author_name":"tuturto","author_uid":"55426","time":"Aug 26, 2015 @ 2:41pm","epoch":1440599760,"text":"I had fun playing this. For some reason game was throwing inder out of range errors, but seemed to run just fine despite of that."},{"author_name":"inbetweengames","author_uid":"56968","time":"Aug 26, 2015 @ 4:22pm","epoch":1440605820,"text":"Grim, and really suspensful - I love it!\r<br\/>\r<br\/>But: I didn't think of myself as the monster. I did all the right good nice things. Which obviously turned out awfully. But I'm monster-free!"},{"author_name":"lucentbeam","author_uid":"25522","time":"Aug 27, 2015 @ 1:02pm","epoch":1440680220,"text":"Wow, I really liked this! The audio, while minimal, added a lot of mood. The way it all came together definitely captured the essence of hopelessness. Reminds me of The Road."},{"author_name":"RougeRogue","author_uid":"43866","time":"Aug 27, 2015 @ 5:41pm","epoch":1440696960,"text":"Was a lot of fun playing! Really similar vibe to the walking dead which is a great game!"},{"author_name":"HappyHour","author_uid":"58112","time":"Aug 29, 2015 @ 5:21am","epoch":1440825360,"text":"The awkward tension that builds up between the characters is presented well. Great narrative-based submission."},{"author_name":"aprotasenya","author_uid":"25412","time":"Aug 29, 2015 @ 12:27pm","epoch":1440850920,"text":"This is a nice little narrative game, I like how it plays. There are some typos though: extra words or chars, some words are missing - nothing serious, but it gets in the way a little.\r<br\/>Still a nice thing overall, congrats!"},{"author_name":"ALobker","author_uid":"31811","time":"Sep 3, 2015 @ 10:20am","epoch":1441275300,"text":"Stupid Ana, running away with our food."},{"author_name":"Omiya Games","author_uid":"20557","time":"Sep 4, 2015 @ 8:50pm","epoch":1441399500,"text":"It's rather odd to use Unity as a game engine to build a visual novel, but I definitely enjoyed this entry!  Thought it was well-written, especially in the consistencies each character had (even though they were, admittedly, regular post-apocalyptic character archetypes).  Got pretty intense with the ending!"},{"author_name":"Catmoo","author_uid":"1396","time":"Sep 13, 2015 @ 4:54pm","epoch":1442162940,"text":"I really enjoyed that, didn't know you were taking part in Ludum Dare :) I felt like a right monster, especially cos I was the only one left alive and I didn't know where the others were :("}],"images":["ld33\/15156-7bd9727bda4b7a7a2a212f53a7ab993b.jpg","ld33\/15156-dd9f6f73cddc2c475873f02105b75b96.jpg"],"links":[{"url":"https:\/\/googledrive.com\/host\/0B8-Ks3ctpVhpWGs0TzFqNFRuS1E\/Webplayer.html","text":"Web"},{"url":"https:\/\/drive.google.com\/file\/d\/0B8-Ks3ctpVhpT2ZER2diemhKeVE\/view","text":"Windows"}],"metadata":{"g_key":"9802","g_author":"15156","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"9836","g_title":"The Monster In Me","g_status":"UCHK1","g_place":"191","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/15156-shot0-1440467896.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/15156-shot1-1440677608.png-eq-900-500.jpg"],"text":"The game revolves around a group of three friends who are living in post-apocalyptic like circumstances. Food is scarce and safety isn\u2019t guaranteed. The world has changed greatly from the one we know now. Luckily, the group managed to find an old warehouse with a kitchen stocked full of tinned food. Enough to keep them going for a few weeks.\r\n\r\nAs they live together in this warehouse the relationships between them start to deteriorate. You, the player, will have to intervene at key moments and choose the right actions for the good of the group. Each of your friends will have a \u2018morale level\u2019 which indicates how they are feeling in relation to your choices. There will be branching stories depending on the choices you make. The morale level for each friend will also determine the ending of the game.\r\n\r\nSometimes you will need to make immoral choices which may sacrifices the safety of others so your friends may live. But who decides what is immoral in a world without the old rules of society? Can a wrong action done with good intentions really make you evil? Does doing something bad to help the people you love really make you a monster? \r\n\r\nCredits:\r\nProgramming and Art: Gauthier Andre \r\n@GauthierAndre_\r\n\r\nNarrative and Design: Alice Rendell\r\n@alicemrendell\r\n\r\nMusic: 'Anamalie' Kevin MacLeod\r\nhttp:\/\/incompetech.com\/\r\n","title":"The Monster In Me"}