{"author_link": "/users/otsodev", "author_name": "otsodev", "author_uid": 1435586, "comments": [], "format": "md", "images": ["ldjam-media/sha256/54/54933020db83f004c2a5149dc17ff6cd42addebb13d761de02d9246773121549.png"], "links": [{"url": "https://michael01.itch.io/bunker-18", "text": "Link"}], "live_source": {"record": "runs/20261020T171544.461042Z/records/0008.json", "object": "objects/076ef62b62438771e316e4b50e4cc8f388466aeb67505315ab7b158753fc8cb8", "sha256": "076ef62b62438771e316e4b50e4cc8f388466aeb67505315ab7b158753fc8cb8", "response_url": "https://api.ldjam.com/vx/node2/get/433084+433241+433254+433363+433516+433579+433606+433619+433834+434263+434352+434733+434792+435331+435552+435586+435587+435595", "captured_at": 1792516624}, "metadata": {"g_key": "98064", "g_author": "1435586", "g_event": "LD60", "g_eventkey": "121", "g_subevent": "JAM", "g_urlkey": "452164", "g_title": "BUNKER 18", "g_status": "WAYBACK", "g_place": "99999", "g_commentcount": "0", "g_site2_node_id": "435587", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "435587", "n_urlkey": "452164", "n_parent": "432763", "n_path": "/events/ludum-dare/60/bunker-18", "n_slug": "bunker-18", "n_type": "item", "n_subtype": "game", "n_subsubtype": "jam", "n_author": "435586", "n_created": "1792347809", "n_modified": "1792508089", "n_version": "1380962", "n_status": "WAYBACK"}, "node": {"id": 435587, "parent": 432763, "_superparent": 9, "author": 435586, "type": "item", "subtype": "game", "subsubtype": "jam", "published": "2026-10-18T18:31:24Z", "created": "2026-10-18T18:23:29Z", "modified": "2026-10-20T14:54:49Z", "_trust": 1, "version": 1380962, "slug": "bunker-18", "name": "BUNKER 18", "body": "![bunker18_LD_cover.png](///raw/285/a6/z/73938.png)\n\n```text\n[!] ALERT: -ROOM E5 BREACHED-\n> SOURCE: UNKNOWN\n> DIRECTIVE: Check for life signs in facility zones.\n> TASK: DOWNLOAD CURRENT FACILITY DATA AND SEND DISTRESS SIGNAL\n```\n\nExperience a vintage computer-inspired horror jaunt deep within a bunker where something sinister lurks in the darkness. \n\n**Downloading data may be easy... *but can you send the distress message before it's too late?***\n\n---\n\n### Features\n* **Retro Terminal Interface:** Control the entire facility through an old-school computer command prompt.\n* **High-Stakes Tension:** Navigate tense moments where a single risky choice will make or break your run.\n* **Split-Attention Gameplay:** Pan between the facility map and your computer monitor—never able to see all the information at once.\n\n---\n\n### How to Play\n\n1. **Start:** Open a new game to initialize the terminal.\n2. **Camera Control:** **Left-click and drag right** to pan to your computer terminal. **Drag left** to return to the facility map view.\n3. **Terminal Input:** Use your keyboard to type commands directly into the computer.\n4. **Track the Threat:** The entity moves between sectors. Check the map for `Sector_IDs`, `Room_IDs`, and `Door_IDs`.\n   * A return reading of **`1`** means something is occupying that sector or room.\n   * A return reading of **`0`** means it is empty.\n5. **Defense:** Closing a door blocks the threat from moving through it. **Warning:** *You can only have one door closed at a time.*\n6. **Win Condition:** When you feel safe enough, initiate the data download. Complete the download and send the distress signal to survive.\n\n---\n\n### Terminal Command Reference\n\n| Action | Command Syntax | Example |\n| :--- | :--- | :--- |\n| **Scan a Sector** | `SEC [Sector_ID]` | `SEC E` |\n| **Check a Room** | `CHK [Room_ID]` | `CHK A4` |\n| **Close a Door** | `CLS [Door_ID]` | `CLS 6025` |\n| **Download Data** | `D/L` | `D/L` |\n\nScreenshots:\n![Screenshot 2026-10-18 222825.png](///raw/285/a6/z/7395a.png)\n\n![Screenshot 2026-10-18 222818.png](///raw/285/a6/z/7395b.png)\n\n![Screenshot 2026-10-18 222857.png](///raw/285/a6/z/7395c.png)\n\nMade with ❤️ using Godot", "scope": "public", "node-timestamp": "2026-10-18T19:37:00Z", "meta": {"author": [435586], "allow-anonymous-comments": "1", "link-01": "https://michael01.itch.io/bunker-18", "link-01-tag": [42336], "cover": "///content/285/a6/z/7391c.png", "grade-05-out": "1", "grade-06-out": "1", "grade-07-out": "1"}, "meta-timestamp": "2026-10-20T14:54:49Z", "path": "/events/ludum-dare/60/bunker-18", "parents": [1, 5, 9, 432763], "files": [], "files-timestamp": 0, "love": 0, "comments": 4, "comments-timestamp": "2026-10-20T09:34:11Z", "grade": {"grade-01": 2, "grade-02": 2, "grade-03": 2, "grade-04": 2, "grade-08": 2}, "magic": {"cool": 79.056941504209, "feedback": 1, "given": 0.625, "grade": 2, "smart": -43.305329048616}, "_collation": {"event": "LD60"}, "_live_source": {"record": "runs/20261020T171544.461042Z/records/0008.json", "object": "objects/076ef62b62438771e316e4b50e4cc8f388466aeb67505315ab7b158753fc8cb8", "sha256": "076ef62b62438771e316e4b50e4cc8f388466aeb67505315ab7b158753fc8cb8", "response_url": "https://api.ldjam.com/vx/node2/get/433084+433241+433254+433363+433516+433579+433606+433619+433834+434263+434352+434733+434792+435331+435552+435586+435587+435595", "captured_at": 1792516624}, "_score_source": {"source_modified": 1792508089, "source_version": 1380962, "capture": {"record": "runs/20261020T171544.461042Z/records/0014.json", "object": "objects/dc85d4a2b4f378ed0373376878439d94ee0747c7e0bc6b0d0704656d9c3ef49a", "sha256": "dc85d4a2b4f378ed0373376878439d94ee0747c7e0bc6b0d0704656d9c3ef49a", "response_url": "https://api.ldjam.com/vx/node2/get/435620+435587+434983+435615+435591+435613+435611+435608+435482+435605+435607+435606+435604+435601+435602+435596+435483+435585+435597+434101+435594+435576+435589+435588+435584+434277+435583+434291+432934+435578+435206+435579+434688+434413+432866+435539+435575+435574+434138+433754+435573+434719+435572+435563+435569+434363+435567+435565+435538+435559", "captured_at": 1792516753}, "source": "captured-api"}}, "text": "![bunker18_LD_cover.png](https://static.ldjam.com/raw/285/a6/z/73938.png)\n\n```text\n[!] ALERT: -ROOM E5 BREACHED-\n> SOURCE: UNKNOWN\n> DIRECTIVE: Check for life signs in facility zones.\n> TASK: DOWNLOAD CURRENT FACILITY DATA AND SEND DISTRESS SIGNAL\n```\n\nExperience a vintage computer-inspired horror jaunt deep within a bunker where something sinister lurks in the darkness. \n\n**Downloading data may be easy... *but can you send the distress message before it's too late?***\n\n---\n\n### Features\n* **Retro Terminal Interface:** Control the entire facility through an old-school computer command prompt.\n* **High-Stakes Tension:** Navigate tense moments where a single risky choice will make or break your run.\n* **Split-Attention Gameplay:** Pan between the facility map and your computer monitor—never able to see all the information at once.\n\n---\n\n### How to Play\n\n1. **Start:** Open a new game to initialize the terminal.\n2. **Camera Control:** **Left-click and drag right** to pan to your computer terminal. **Drag left** to return to the facility map view.\n3. **Terminal Input:** Use your keyboard to type commands directly into the computer.\n4. **Track the Threat:** The entity moves between sectors. Check the map for `Sector_IDs`, `Room_IDs`, and `Door_IDs`.\n   * A return reading of **`1`** means something is occupying that sector or room.\n   * A return reading of **`0`** means it is empty.\n5. **Defense:** Closing a door blocks the threat from moving through it. **Warning:** *You can only have one door closed at a time.*\n6. **Win Condition:** When you feel safe enough, initiate the data download. Complete the download and send the distress signal to survive.\n\n---\n\n### Terminal Command Reference\n\n| Action | Command Syntax | Example |\n| :--- | :--- | :--- |\n| **Scan a Sector** | `SEC [Sector_ID]` | `SEC E` |\n| **Check a Room** | `CHK [Room_ID]` | `CHK A4` |\n| **Close a Door** | `CLS [Door_ID]` | `CLS 6025` |\n| **Download Data** | `D/L` | `D/L` |\n\nScreenshots:\n![Screenshot 2026-10-18 222825.png](https://static.ldjam.com/raw/285/a6/z/7395a.png)\n\n![Screenshot 2026-10-18 222818.png](https://static.ldjam.com/raw/285/a6/z/7395b.png)\n\n![Screenshot 2026-10-18 222857.png](https://static.ldjam.com/raw/285/a6/z/7395c.png)\n\nMade with ❤️ using Godot", "title": "BUNKER 18", "wayback_recovered": true, "wayback_source": {"record": "runs/20261018T184523.127720Z/records/0002.json", "object": "objects/8ecaf71ba48e3ecde55c05ceabd92b88856fad3cecf2c175ea8170edd6bbd9e6", "sha256": "8ecaf71ba48e3ecde55c05ceabd92b88856fad3cecf2c175ea8170edd6bbd9e6", "response_url": "https://api.ldjam.com/vx/node2/get/434925+435596+435597+435570+434101+435598+434792+435501+433563+435595+434975+435594+435593+435585+435591+435587+435576+435590+435482+435589+435096+435588+433752+432804+435577+435581+435582+435584+434277+435583+433303+434291+435580+433641+434206+432934+435578+435206+435384+434238+435579+434688+434413+432866+435539+435575+435212+435574+434221+433487", "captured_at": 1792349126}}