Coup of Appliance by filgreen3

[raw]
made by filgreen3 for Ludum Dare 60 (COMPO)

Hi! I made this game for Ludum Dare 60!

This is my take on the theme “old tech” Once I you enough old tech in you home, it only mater of time once they decide to broke in one day together, so Imagen what happen if they all decide to broke in one day together, how would you react on it, is int it a coup against you sanity? The game describes such an event in a light JRPG style, since I recently played a lot of them and wanted to do something cool. The game doesn't contain any level system or skill tree, it just gives you what you need to endure such an event and not be overwhelmed by the game design.

How to play? - Use WASD/ARROWS to move between rooms. - During battle, use WASD/ARROWS or the MOUSE to navigate. - I recommend searching stashes of items during exploration. It may help you with the final boss. - If you get bored, try cheat with F1.

How the game was created in 48h

If you managed to finish the game and wonder how it was made, this section is for you. This is a compo entry with a rule that requires you to make a game in 48 hours. So, did I make the whole game in 48 hours? Yes, all the content, like the idea, art, story, and music, was made during the jam. In the last few hours, I was running around the kitchen and recording SFX for the game on my iphone. But many parts of the code were reused from my older games, like the dialogue system, which has moved from one game to another for three years, as well as the overall progression system, most of the effects, and the shaders. I do think I have to clarify this, since the more projects I make, the easier it is for me to make a bigger game.

Basically, the first thing I do is make things that I'm not sure about, and while drawing, I leave myself notes about everything. Once the content art is done and I start writing code, I don't actually think at all, I just do what I need to do. Once I combine everything and polish it, I send the game to my friends for playtesting, and I make music and SFX. But this way of making things limits how many new ideas you can have. And since I haven't won any jams yet, I wouldn't recommend this way for winning jams

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