{"author_link":"\/author\/wetdesertrock\/","author_name":"WetDesertRock","author_uid":"30221","comments":[{"author_name":"NickMakesGames","author_uid":"29805","time":"Aug 24, 2015 @ 3:36am","epoch":1440387060,"text":"well it's very pretty, I'll give it that. Reminds me a bit of an abstract rhythm toy, something in the vein of Electroplankton. Nice work for being especially short on time."},{"author_name":"Mantlair","author_uid":"49861","time":"Aug 24, 2015 @ 10:09am","epoch":1440410640,"text":"It crashes at start B\/. I can send the error msg if you want."},{"author_name":"Komradus","author_uid":"11076","time":"Aug 24, 2015 @ 1:54pm","epoch":1440424140,"text":"The sounds I'm not too sure about, they seem like they're trying to draw all the attention away from the beautiful graphics."},{"author_name":"WetDesertRock","author_uid":"30221","time":"Aug 24, 2015 @ 3:53pm","epoch":1440431280,"text":"Mantlair, crash log is always apperciated. However, if it is one about finding &quot;Edgedrawer&quot; or something like that, just redownload."},{"author_name":"chanko08","author_uid":"21466","time":"Aug 27, 2015 @ 2:27am","epoch":1440642120,"text":"Looks like it would've been an interesting idea! It'd be a shame not to continue working on it!"},{"author_name":"rnlf","author_uid":"30930","time":"Aug 27, 2015 @ 7:12pm","epoch":1440702420,"text":"I like the visual style. Too bad you didn't have time to make it into a real game, I think it would have been fun!"},{"author_name":"chrissou","author_uid":"36937","time":"Aug 29, 2015 @ 4:45pm","epoch":1440866400,"text":"Great graphics\r<br\/>A possible gameplay would be some sort of battle for territory, you can create flux on nodes to &quot;deploy armies&quot; and conquer all the map"},{"author_name":"Tijn","author_uid":"49432","time":"Aug 29, 2015 @ 10:34pm","epoch":1440887340,"text":"The little bit of audio you did have is better than most entries' audio :P\r<br\/>\r<br\/>It looks very pretty. Too bad it isn't a real game yet. I hope you'll finish it one day!"},{"author_name":"Biruts","author_uid":"25209","time":"Aug 30, 2015 @ 12:53am","epoch":1440895680,"text":"Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy."},{"author_name":"cardboard","author_uid":"16294","time":"Aug 30, 2015 @ 5:15am","epoch":1440911400,"text":"Wonderful graphics. I really like the slowly changing color. The orbs looked kind of out of place, for me at least. The audio fits very well. I enjoyed watching things bounce around for awhile."},{"author_name":"WetDesertRock","author_uid":"30221","time":"Aug 30, 2015 @ 5:55pm","epoch":1440957000,"text":"Cardboard, the orbs did look out of place. Originally they were supposed to just be the lack of light. Not sure what I screwed up, but my lighting method isn't made for removing light."},{"author_name":"freaknarf","author_uid":"46874","time":"Aug 31, 2015 @ 8:25am","epoch":1441009200,"text":"That's a good start, good looking for now and with a good atmosphere sound! \r<br\/>I'm not sure to understand what's behind this concept , but I suggest to make the player's moves a bit faster ! :)"}],"images":["ld33\/30221-53e96f679d633567a962338b763c3d9f.jpg"],"links":[{"url":"http:\/\/cloud.desertrock.ninja\/index.php\/s\/O9Z1ZTUmup8bu1N\/download?path=%2FMonere&amp;files=Monere-win32.zip","text":"Windows 32"},{"url":"http:\/\/cloud.desertrock.ninja\/index.php\/s\/O9Z1ZTUmup8bu1N\/download?path=%2FMonere&amp;files=Monere-win64.zip","text":"Windows 64"},{"url":"http:\/\/cloud.desertrock.ninja\/index.php\/s\/O9Z1ZTUmup8bu1N\/download?path=%2FMonere&amp;files=Monere-macosx-x64.zip","text":"OS\/X"},{"url":"http:\/\/cloud.desertrock.ninja\/index.php\/s\/O9Z1ZTUmup8bu1N\/download?path=%2FMonere&amp;files=Monere.love","text":"Linux"},{"url":"http:\/\/cloud.desertrock.ninja\/index.php\/s\/O9Z1ZTUmup8bu1N\/download?path=%2FMonere&amp;files=Monere.love","text":"Source"}],"metadata":{"g_key":"9817","g_author":"30221","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9851","g_title":"Monere (unfinished)","g_status":"UCHK1","g_place":"99999","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/30221-shot0-1440363678.png-eq-900-500.jpg"],"text":"This is all but the sound effects, levels, and gameplay of my supposedly 24 hour entry. As I am visiting some people, I didn't want to be super rude and do LD33 all intense. This is as far as I got before giving up. I really like the graphics I made.\r\n\r\nArrow keys to move, space to \"leach\" from the nodes. Leaching only creates power fluxes thus far.\r\n\r\nThe objective of the game was to leach energy from the nodes while avoiding power fluxes.\r\n\r\nPlease note I will gain relatively little from just voting. So please leave a comment! If you don't have much to say, think about what sort of gameplay you thought would've worked well with these graphics, where you wish I went, what sort of changes I should've made.","title":"Monere (unfinished)"}