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design!**\n\n![gif_d.gif](https://static.ldjam.com/raw/341/91/z/73b85.gif)\n\n\n==============================================================================================\n\nTools used:\n- Unity 6.3\n- Visual Studio\n- Blender\n- paint.NET\n- Mixcraft 10 Pro Studio (DAW)\n\n==============================================================================================\nI was really hoping that each radio would correspond to an ability (double jump was going to be unlockable) but I just simply ran out of time.\n\nAs always, I ended up spending too much time on the graphics, shaders, and animations...I just end up having too much fun tinkering with everything and lose track of my scheduling a bit.\n\nI also made this fun .png for a particle system when picking up notes and getting injured, but those also didn't make it...alas!\n![tex_onomonopia_ow_small.png](https://static.ldjam.com/raw/341/91/z/73ba5.png)\n\n==============================================================================================\nIf you like this game and want to support me, check out the game I've been working on for almost 3 years over on Steam: https://store.steampowered.com/app/3077140/Nightmare_Kitchen/ \n\n==============================================================================================\n\n**Changelog**\n10/20/26: Added a graphic in top left corner for menu to show people its available (many have talked about sensitivity and didn't realize it was there)\n10/20/26: Attempt a fix for bloom blowout issues that people on Mac/Linux or other browsers appear to be having\n\n==============================================================================================\n", "title": "Boom Boy", "wayback_recovered": true, "wayback_source": {"record": "runs/20261018T223046.644780Z/records/0002.json", "object": 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