Quarantine Zone #1 by TMW

[raw]
made by TMW for LD33 (JAM)
Intro:
We wanted a different type of monster game:
In this game you are not a real monster, but probably you will become one. -if you make wrong decisons-

Story:
A deadly plague outbreak and people die all around the world.
You are the leader of a quarantine zone and you must decide over life and death.
You have to find and kill every infected people before they spread the virus to everyone.

Game style:
-turn based, single player, logic, strategy, board game, puzzle, zombie
A bit similar to minesweeper, but with random numbers and spread chance. And you play with others life.

Gameplay:
-You have to find the infecteds using the indicator numbers, then kill them.
-Try not kill innocents or you will gain "Monster score".
-Every people have two numbers under:
1) total infection chance(=2nd number's sum) (every nearby infected increase this: +0% to +2%, infecteds themself gain: +1% to +3%, people without infecteds nearby recover: -0% to -2%)
2) actual day infection CHANGE (hint: always keep an eye on this! Important to find the nearby infecteds)
-Every day infecteds spread disease. And not infected can become infected. (1st number)
-No real time limit.
CHECK 2.SCREENSHOT FOR MORE INFORMATION!

Mac OS/X and Linux versions are not tested :( !
Enjoy!

Ratings

Coolness 37% 1713
Overall(Jam) 3.65 191
Audio(Jam) 3.28 310
Fun(Jam) 3.52 207
Graphics(Jam) 3.32 567
Innovation(Jam) 4.10 27
Mood(Jam) 3.75 134
Theme(Jam) 4.15 60

Feedback

fubenalvo
25. Aug 2015 路 12:53 UTC
loved it. I finally had time to try it too :)
adsilcott
26. Aug 2015 路 15:08 UTC
I was unable to play due to the losing event to start when I click on open.
馃帳 TMW
26. Aug 2015 路 15:26 UTC
Thanks for response! I fixed this issue! Sorry for that.
jk5000
26. Aug 2015 路 17:04 UTC
This game is brilliant, and made me feel like a real monster. Fits the theme perfectly.
CheesyRamen
26. Aug 2015 路 17:30 UTC
Really makes it fit the theme well when deciding who lives & who dies! Nice job!
reheated
27. Aug 2015 路 12:44 UTC
Very clever gameplay and I enjoyed the biographies!
collaboration
27. Aug 2015 路 22:01 UTC
Interesting game but hard in some times. And it requires a lot of time to playing it. Cool game. =)
jcwelgemoed
29. Aug 2015 路 09:54 UTC
cannot rate because graphics were all garbled when I tried to run it.
SecondDimension
29. Aug 2015 路 09:59 UTC
Love the idea, great to see turn-based games! My approach was to be brutal. I was a horrible, horrible person and left very few alive in quarantine zone 1. I think if you found a way of ramping up the emotional cost (and the cost in terms of gameplay) of killing innocents then I think you'd have a fantastic game on your hands. Good work!
DarthThomas
29. Aug 2015 路 10:22 UTC
Great game, really enjoyed playing it.
馃帳 TMW
29. Aug 2015 路 10:23 UTC
Thanks for feedback. The original idea was using the player's friends names and profiles from Facebook :) Maybe I try again the FB integration later.


jcwelgemoed: Sadly game is calibrated to 1280*720 resolution. In the future I will take care of this problem.
xWarZonex
29. Aug 2015 路 18:25 UTC
Really good solid entry. I loved the concept. 4/5 in everything.
t4u
29. Aug 2015 路 19:17 UTC
I liked it, especially high on fun (not many entries gave me fun playing so this one is sweet surprise). Killed everybody with risk of 5% and got pretty decent result (1-2 innocnet killed). Should I be pround of myself or AM I THE MONSTER?
Biruts
30. Aug 2015 路 00:49 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Coac
30. Aug 2015 路 20:42 UTC
Good concept ! Kill or not kill that the question
fABULOUS
30. Aug 2015 路 20:46 UTC
Very fun. I felt like the descriptions of the people contributed a lot.
TackoramaLtd
30. Aug 2015 路 20:50 UTC
The game felt brutal in terms of theme and that was refreshing. (Mac version works ok).
local minimum
02. Sep 2015 路 21:02 UTC
Interesting game. I got a bit confused when I reached zero infected while it said that I would win given that. So probably the bottom text should say something like "Get down to zero without killing innocents" and when reaching zero either let the player win directly or change text to "Now just stay free of infection for X days". I liked that the cards moved when you killed someone, but I would have preferred some other logic to that movement (e.g. "fall" up if possible, then fall columns left if empty space). At any rate, it would have been nice if that transition was a little slower so it was easier to see the movement. I think the game would also benefit if some cards moved around between days to make it harder to track who was the infection source. The move should be easy to see though (as with the other move). In all an interesting game.