Logo Rogue-O by flyingbear
Logo Rogue-O is a puzzle/dungeon-crawler that serves as a love letter to the LOGO programming language

Type commands like "FORWARD" and "RIGHT" to rotate and draw simple shapes

Use the "REPEAT" command to draw intricate patterns!

Gain access to the "SHOOT" command and mow down targets! This ain't your grandma's LOGO!

Made using Claude Code along with Photoshop, Skale Tracker, sfxr, and Audacity. Art is more than 90% Claude. Music and sounds were all me (No AI involved there)
This game jam was super interesting. I decided to use it to dive into vibe coding (it was the first time I'd vibe coded ANYTHING). Kind of amazing what Claude Code can do. Basically, it freed me up to focus on the most fun aspects for me (design and music), and I was able to make a much bigger game than I normally would. It also allowed me to juice everything up, more so than my past game jams. For art I guided it, sometimes using concept art I drew, to generate the final art you see in the jam. I didn't feel like I did more than 10% of the art in the end, so I've opted out of the art category
Update: I mis-remembered the compo rules, I thought bug fixes were allowed after the 48 hour period. I re-read the rules, and only critical bug fixes are allowed. I spent about an hour after the 48 hour period fixing non-critical bugs. Please judge accordingly
Ratings
| Given | 2🗳️ | 2🗨️ |