Blackwater by Avi

[raw]
made by Avi for Ludum Dare 60 (JAM)

Play here: https://avivajpeyi.itch.io/blackwater

https://youtu.be/72t4yLCchUs

Desktop keyboard and mouse. Choose Tutorial from the title menu for guided practice.

Five waves. One lighthouse. A rather large ship waiting at the end.

Take the helm of a small sailboat in a moonlit pirate brawl. Dodge incoming cannon fire, bring enemies alongside your starboard gun, and keep sailing as the sea pushes you off course. Survive five waves of attackers and sink the flagship to win.

blackwater-cover-optimized.gif

blackwater-combat.png

How to play

  • Your boat sails forward automatically. Steer to dodge shots and line up your cannon.
  • Keep enemies inside the firing cone on your right. Hold fire to shoot whenever the gun reloads.
  • Watch for mines, reefs and wreckage. Catch bright cyan currents for a lasting speed boost.
  • Avoid damage to let your hull repair. Clearing a wave early also restores one hull point.
  • Sink the flagship in wave five to win.

Controls

  • A / D or arrow keys: steer
  • Mouse: look around
  • Space / left click: fire (hold to repeat)
  • Shift: boost (hold)
  • E: toggle chase / close cannon view
  • Esc: pause
  • M: mute
  • Hold R: restart; R after sinking: retry

Screenshots

blackwater-hero.png

blackwater-flagship.png

blackwater-combat-impact.png

Credits

Built with Godot 4 for Ludum Dare 60.

  • Programming: Mehdi Zahroui, Avi Vajpeyi
  • Game design discussions: Kieran Davidson, Rachel Coxhead
  • 3D models: Kenney, Quaternius, Aaron Clifford
  • Music: YD GDeshko — Enemy Ship Approaching
  • Sound effects: jdsherbert
  • UI assets: Kenney Adventure
  • Fonts: IM Fell English SC and Barlow Semi Condensed (SIL OFL 1.1)

Models and music are CC0 where specified by their creators. Aaron Clifford’s Spike Mine is used under CC BY 3.0; its mesh was optimized for the game.

Kenney Pirate Kit: https://kenney.nl/assets/pirate-kit

Quaternius: https://quaternius.com/

Spike Mine: https://poly.pizza/m/4VRVeCH1sHm

CC BY 3.0: https://creativecommons.org/licenses/by/3.0/

Music: https://opengameart.org/content/enemy-ship-approaching

UI: https://kenney.nl/assets/ui-pack-adventure

Source code: https://github.com/kickflip-games/ludum_dare_60

AI Usage: AI was used for help with writing code. NO AI WAS USED FOR ART/MUSIC.

Ratings

Given20🗳️122🗨️