Attack Of The 50ft Snail by lorcanwsmith
Game: Control a massive snail on his mission to destroy everything before time is up.
Controls: Up - Forward, Left - Rotate Left, Right - Rotate Right, Space - Attack
Improvements: I really think next time I'll work on the animations and the lighting.
Tools: Unity, Blender, Audacity
Feedback: Please give me honest feed back so I can improve my game next time.
Extra: Really loved my first Ludum Dare can't wait to do it again.
Controls: Up - Forward, Left - Rotate Left, Right - Rotate Right, Space - Attack
Improvements: I really think next time I'll work on the animations and the lighting.
Tools: Unity, Blender, Audacity
Feedback: Please give me honest feed back so I can improve my game next time.
Extra: Really loved my first Ludum Dare can't wait to do it again.
Ratings
| Coolness | 59% | 3 |
| Overall | 3.26 | 347 |
| Audio | 3.10 | 295 |
| Fun | 3.00 | 472 |
| Graphics | 3.13 | 447 |
| Humor | 3.33 | 197 |
| Innovation | 3.13 | 389 |
| Mood | 3.20 | 320 |
| Theme | 3.67 | 291 |
Considering it was made in 48 hours, this is solid, but there are some things to work on. You asked for feedback, so here goes:
The view makes it hard to see what I'm hitting, especially villagers. Zooming out to be over the "shoulder" of the snail instead of on top of it would help me see what I'm hitting when I attack.
Speaking of, it was hard to tell when I hit a building/lamp post, since there was no indication from the object in question if it had taken damage unless it was destroyed. A little shake or flash when I hit to show damage would be helpful!
All in all, this is a solid Ludum game! After all, who wouldn't want to be a giant snail crushing a small town?
It is unfortunate that the model blocks your view of what is in front of you so sometimes you just bash your head without knowing if you are going to hit something.
The lightning is very harsh. Perhaps you could have used more ambient light and darker textures.
It would have been nice to have some animation when you destroy things.
I like the moonlit village mood! The graphics worked pretty well with it.
You should be very happy with this first entry!
It feels good to be that big snail and eat people!
There isn't much to say that others haven't already, the camera is indeed not ideal, and I didn't even understand how to destroy houses, leaving me each time with a big "0" on the scores (tried to eat them, but apparently it's not possible). On my last try I destroyed a lampost without realizing it (made 2685pts, is that good? :p).
The "eating" sfx is quite satisfying, but the people screaming goes from fun to a bit annoying after some minutes ^^'
Also, the end of the game is a bit abrupt, maybe a sound for the final countdown would have attenuated the shock of the score panel interrupting the game!
Like u said, to improve your game, u need to work better on animation.
GG
Difficult, but I like a good challenge. The snail looks really cool and I like what you did with the moon!