God has a system by jordinuco

[raw]
made by jordinuco for LD33 (JAM)
Feel like a god managing eternity as if you were a Systems Engineer. Millions of people may call you a monster, but... do you really care?

About the development
- Tool: GameMaker V 1.4.1567. Yes? Yes. The source is yours if you want. Use at your own risk, but you´ll need the HTML5 export module
- http://www.bfxr.net/ for the annoying sound of the keys
- gmCallback HTML5 extension for GameMaker from http://JacksonYarr.com/

And that´s all. Feel free to critizise or show your enthusiasm about the idea.

Thanks for playing it!

Ratings

Coolness 79% 2
Overall(Jam) 3.29 449
Fun(Jam) 2.98 594
Humor(Jam) 2.89 470
Innovation(Jam) 4.05 36
Mood(Jam) 3.21 461
Theme(Jam) 3.24 685

Feedback

n42k
25. Aug 2015 · 10:51 UTC
Interesting existential thought, being the creation of some programmer in some other universe. I enjoyed it for a while, although my people turn bad really quickly! Good job!
chikun Dev Team
25. Aug 2015 · 11:41 UTC
I like the 80s word processor aesthetic. I especially like games that encourage you to learn their own internalised logic, such as the 'God' code of this game. Learning the ropes was fun and kept play interesting for a while. Good job at doing so much with graphically so little assets.
TomOlivier
25. Aug 2015 · 11:49 UTC
I love this idea. Would be interesting to have more actions like trying to talk to your people and create a religion.
lucentbeam
25. Aug 2015 · 11:51 UTC
Really nice work. My first reaction was to ls, so good job on that ;) I like the concept a lot, would love to see more control and ways to poke at the world. Maybe send a flood to pare back the people when they get out of control.
🎤 jordinuco
25. Aug 2015 · 11:58 UTC
Time run fast this weekend, had not as much time as I would have liked.. flood was an option even before sending prophets :D But yes, the lack of 'ls -la' is inexcusable. Sorry!
Rakholl
25. Aug 2015 · 12:16 UTC
I can appreciate the idea of a deity with a command line, it's a small smile which lasts for a while.

Tackling managing the entire cosmos creates certain expectations with the player, and I understand you chose the limited interventions certain monotheistic religions have to highlight what the game is joking about.

It feels like walking through a story more than an interactive experience, where things happen in order for as long as you have things to try out. Eventually you run out of animals and plants as the humans increase in number, and a balance can never happen.

I don't know how much time you had left to spare, but some options given to the player would have made the universe feel more like their own.

For example, creating a prophet could have had options about what kind of prophet you are sending out - it could be an 1) enthusiastic 2) raccoon who 3) can breathe fire.
Same goes for the messiah. As long as you are all-powerful, might as well have a little fun on the way out.
s_jmp
25. Aug 2015 · 13:47 UTC
how do i get my linux terminal to generate this sounds? :D
NoWandStudios
25. Aug 2015 · 15:09 UTC
Wow! very impressive i love the idea of programming the world. This game has made me remember some tales of Isaac Asimov. Congrats!
radmars
25. Aug 2015 · 15:54 UTC
hahaha! I love it. This is a really clever take on a god game. All of my humans went to hell :( rip planet spacemars. Really dig the feel of this game. I wish there were a bit more flavour features in there, even if they dont 'do' much. sending messages to my believers, causing natural disasters, etc. Very cool though! Awesome entry. :D
RadioLemon
25. Aug 2015 · 16:37 UTC
Interesting God sandbox game. Command line games are always fun!
TackoramaLtd
25. Aug 2015 · 16:41 UTC
Love the concept and the command line interface. Making the player learn the interface and how to be god was fun. Not sure if the monster concept was apt for this.
ZzCalvinzZ
25. Aug 2015 · 16:45 UTC
really neat idea....not that much fun, but interesting especially for those who understand the unix terminal....great take on the theme!
wicht
25. Aug 2015 · 16:46 UTC
nice idea
rudra
25. Aug 2015 · 16:49 UTC
Awesome idea and use of the theme. Would love to see this game grow a bit. Very innovative :)
blurryroots
25. Aug 2015 · 17:21 UTC
Feels very polished. Neat concept. Liked the shell look and feel.
Culpo
25. Aug 2015 · 23:02 UTC
WOW nice game man, interesting idea, my world have 127 plants and non human =/ haha
Shaw
26. Aug 2015 · 10:22 UTC
Excellent concept, really well thought out, really enjoyed the game. Would love to see this with some keyboard tapping sounds when you type. Excellent job.
Mathieu Muller
26. Aug 2015 · 11:58 UTC
Very innovative. You should add more options to control the humans (send them asteroids if they turn bad :D). A godlike despot :D. Oh, and humans prayers should be received as emails :D (like in Bruce Allmighty).
HotBoxGames
26. Aug 2015 · 14:18 UTC
I really enjoyed the interface, it felt solid, usable and intuitive. I created a few worlds and couldn't really figure out how to make more nice people and were forced to kill everything, I suppose I really am a monster...
MrNyarlathotep
26. Aug 2015 · 14:32 UTC
nice idea executed well.
As others have said, if you come back to this it would be nice to play up the strategy aspect and let people individually balance plants / animal / people / good / evil
Somnium
26. Aug 2015 · 16:06 UTC
Very interesting take on the theme, very innovative - I don't think I've ever played a console based God game before.

It was enjoyable to play, and could have been even more interesting with more options.
CheesyRamen
27. Aug 2015 · 10:18 UTC
I would like to think that some creator out there is entering in stuff through command-line. Interesting twist on the theme!
mantis
27. Aug 2015 · 12:27 UTC
Cool game!

Well, we had a nice run.
>ARMAGGEDON
randoman
27. Aug 2015 · 13:02 UTC
Interesting entry. I like your concept and execution. Well done!
BeardoGames
27. Aug 2015 · 17:50 UTC
I'm a sucker for a good command line so I really enjoyed this game. It's a great take on the theme too! PS I actually found the sound of the keys to be soothing myself, nice touch there. Nicely done!!
napoleon
30. Aug 2015 · 13:39 UTC
oh, i get it.
abcdef65g
05. Sep 2015 · 03:16 UTC
The funny thing is me and my friends were discussing just yesterday the concept of the world working like a gaming engine, and some celestial game designer handling things trough small bits of information in something akin to a program language. Would suck to be a deity if you still have to work with a terminal like that. Couldn't last long in it but had fun!
Antonio Elizio
11. Sep 2015 · 04:51 UTC
very well constructed. I liked CMD aesthetic and its fun "programming" to play. nice done!