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For me this was a study in circular gameplay: For what kinds of games does circular gameplay work? How do you implement a circular playfield?  So, I implemented multiple small games in different genres to see what works.  I actually spent most of my time adapting my game engine to support a circular display, and the games are also a technical test to test the new engine features.  \n\nControls: W,S,A,D = move, L = fire.\n\nMenus: 1,2,3,4,5 = start level; M=to menu, R=retry, N=next level.\n\nNote that in the dodgem game, you can move two lanes at once if you slow down (A key).\n\nMouse projection doesn't work yet. That means that you have to use trial and error to hover the mouse over the levels to see the level description and best time.\n\n","title":"The Circular Arcade","wayback_recovered":true,"wayback_source":{"record":"runs\/20261019T204520.279548Z\/records\/0002.json","object":"objects\/c519fb55cd1018f342e66072b172ef2d16bda56c83a6551ae57eb88bbb8c65cf","sha256":"c519fb55cd1018f342e66072b172ef2d16bda56c83a6551ae57eb88bbb8c65cf","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/433881+436148+436145+432841+433253+433524+433609+433489+433952+435874+432862+435933+434951+434817+433939+436147+435306+435821+436004+435769+434488+434005+434064+434853+436099+435566+436144+433488+436143+434027+436060+433043+436117+434762+433412+435169+435843+435132+433283+435184+435727+435976+433090+436140+436036+436141+433213+434606+435466+432820","captured_at":1792442723}}