Ogo and the Block by Latis Games

[raw]
made by Latis Games for LD36 (JAM)
Ogo and the Block: a bare-bones, side-scrolling platformer about trying to get a giant stone block back to your fellow villagers. All assets made by us (excluding a font used to save time right at the end of production—DKNorthumbria.) We originally wanted to use the prompt as discovery of the wheel, fire, and knots, but in the end only the wheel actually made it into the game. Hmmm. Maybe we were a bit too ambitious?

Features:
• Press E to interact with some of the things!
• Press F to access a crafting menu/inventory that definitely doesn't contain items we scrapped last-minute!
• Press space to access the dumbest jumping frame of all time!
• Press something to attach wheels to the block so it can go up slopes! (To be honest, I'm still not sure how that happens. It just does.)
• Press escape to access a pause menu that does things!
• Look at a rope that you can't climb down or up!

Known Issues:
• Sometimes the game just crashes and we have no idea why. Closing it and relaunching it sometimes helps.
• Menus tend to overlay on each other rather than covering each other up.
• Muting on the main menu doesn't keep you muted in-game. But muting in-game will keep you muted when you go back to the main menu..?
• You can totally get stuck on the dumbest jumping frame of all time if you jump and land on the pixel-wide ledge to the left of the cave.
• There are things in the crafting menu that you can't use because we didn't implement them, and I couldn't be bothered to redraw the UI...
• The block is meant to stop at the first slope unless it has wheels, but it turns out it only stops at the cliff. This is easy to fix, but takes time we don't have.
• I never actually told Pachops that the background colour was meant to change when you dropped into the cave, so now it's really sunny underground for some reason. Oops.
• Crafting two pegs makes the game completely unbeatable, as you need a stick to craft wheels and there are currently only five available sticks, yet for some reason neither of us thought to put a cap on the number of pegs you can craft.
• The music doesn't loop. I assume this was intentional on Pachops' part, but I don't remember him telling me that he was scrapping that feature (and I can't ask him now because he's getting some well-earned sleep...)


I think that about covers everything! This was our first LD, and one of our first games made as a team (it's certainly my first time making this much art for anything—as a non-artist, I'm really proud of how it's ended up looking, even if my artsy friends are yelling at me for that walk cycle.) We've had loads of fun doing this, even if the last few hours have been really trying and difficult. But hey! We made a game! And at the end of the day, isn't that really all that counts?*

—StarFahx

*No. No, it isn't.

Feedback

awerar
30. Aug 2016 · 12:05 UTC
Wow! Thats a really neat idea! And the graphics was totally fine! The only thing i will say though is that you dont really know what you need to craft things. Otherwize a really solid game!
Elit3dGaming
30. Aug 2016 · 18:48 UTC
Can't run the game, I get an error:

There should be 'Ogo and the Block_Data'
folder next to the executable
🎤 Latis Games
30. Aug 2016 · 19:05 UTC
@Elit3dGaming you need to download both the .exe and the data folder so that they're both in the same folder. The easiest way to do this is to click on the drop-down menu "Ogo and the Block" above the folder in Google Drive and click download, which will zip up the whole folder for you and download them together. Hope that helps!
—StarFahx
Elit3dGaming
30. Aug 2016 · 22:07 UTC
Solid entry, didn't really get the crafting aspect but very good game and fit the theme very well.
eott
31. Aug 2016 · 08:21 UTC
Nice game! I thought I got stuck until I realized you could interact with the trees, then it became straight-forward. It's unfortunate you didn't have the time to implement the rest of the items, that would've been cool. Still, good work.
socks
31. Aug 2016 · 11:46 UTC
I was stuck until realizing I need 4 wheels, not just 2. D'oh.

Despite a few minor hiccups with collisions, it plays rather well. I feel this took a bit of work, good job. No crashes here.

The art is a great start. Nice attention to detail everywhere. Ogo looking up while jumping, the sweet vines on highlighted menu buttons, etc. I chuckled when returning with the block, and Ogo's friends appearing ecstatic (bouncing a bit?). :P

I liked the music. Nice effect on the guitar!
Siegfried Croes
06. Sep 2016 · 08:39 UTC
Played the game without reading the instructions and finished it without using any of the items. Solid entry though :)