Clonk Fight! by udo

[raw]
made by udo for Ludum Dare 60 (JAM)

ClonkFight! is an auto battler where you put pieces of old tech into the arena to fight each other (just go with it). It's a multiplayer game, in the sense that you battle other player teams that cam before you, so it's not in real time. And there is a highscore list.

You can kitbash devices together into one horrible abomination!

Play it here: https://dev.openfu.com/jam/ld60/

clonk-fight-16x9 (2).gif

How to play (in lieu of an in-game tutorial)

It's your job to build a team of clonks, upgrade them, combine them with each other, and send them to the arena to fight other teams. There are 3 stats: health, attack, and speed. When a clonk reaches 0 health it's out of the fight. Attack is the damage the clonk causes. Speed is compared to the currently active opponent clonk's speed to decide who acts first.

To start with: 1. buy two clonks from the shop, mouse over their special abilities to get a feel for what these do 2. order your clonks in a way that you feel causes the most damage 3. only the activated (first) clonk will attack. It will stay in front until it dies or an effect moves it 4. after the combat, upgrade your clonks, buy more team slots, or kitbash two of your existing clonks into insane new abominations!

How this was made

The graphics: I drew the devices in ink on paper, scanned them in, and then shaded them in Krita. Later graphics I made purely in Krita. This is an HTML game, so animations are in CSS. I used two fonts that I didn't make: "Pink Chicken" and "White on Black" both of which can be found on dafont.com.

The audio: Logic Pro X for the soundtrack. It's a bit monotone, but I wanted to make something for this Compo instead of using a song I already had. The sound fx are just mouth sounds. For editing I used Audacity.

Programming: this game is written in PHP server-side and vanilla JS. I pulled in my trusty Canvas Game Starter (https://github.com/udo/canvas-game-starter) however, I ended up not using it except for the audio player.

Everything for this game was made during the event. No AI. I ended up not submitting to the Compo due to running out of time, and I'm glad I took this extra day to add features and refine everything a bit.

clonk<em>fight</em>logo.jpg

Post LD fixes

  • a text reminding the player to repair/upgrade (thank you @pooki)
  • fixed the combat timer sometimes getting stuck

Ratings

Given5🗳️5🗨️