emailrpg.com by Jezzamon
Emails are basically ancient technology right?
How to play:
Send an email to game@emailrpg.com
Controls will be in the email :)
Post compo changes:
- Added a web UI so that if you're having trouble playing you can use emailrpg.com as a fallback (note: you have to start with emails to begin with)
- Made chat messages stick around for longer
Make the game feel better by reducing email delays
Most email clients add a delay before sending an email to give you time to undo it. That delay will make each turn feel longer. If possible, I'd recommend adjusting that. Here's the default delay for each platform, for reference:
| Email Platform | Default Delay | Smallest Possible Delay | | :--- | :--- | :--- | | Gmail | 5 seconds | 5 seconds (cannot be disabled :slight_frown: ) | | Apple Mail | 10 seconds | 0 seconds| | Outlook | 0 seconds | 0 seconds | | Proton Mail | 10 seconds | 0 seconds |
Other email weirdness
Trying to put a game in an email like this is not really a normal thing to do, and the various email platforms might not handle it well, e.g. Gmail was rate limiting my emails for a bit. So if you don't receive replies, let me know, I'll see if there's anything I can do.
AI usage: Used Gemini for research. For coding, used Antigravity mostly and Claude a little bit for set up + adding features in the second half of the jam. (Here's the full list of my prompts if you're curious!)
All art and text done by me :)
| Link | game@emailrpg.com |
| Link | https://github.com/Jezzamonn/emailrpg |
| Prompts | https://github.com/Jezzamonn/emailrpg/blob/main/prompts/prompts.md |
| Original URL | https://ldjam.com/events/ludum-dare/60/emailrpg-com |
Ratings
| Given | 3🗳️ | 2🗨️ |