Trick Or Retreat 4 by Lone_Wolf
Trick or Retreat is back!
After your many adventures stealing candy from earth your old ship is in dire need of repair, the mothership leaves for your homeworld tomorrow, but it's Halloween in Dead Brick Metropolis, and you can't resist one last run...
- If you aren't sick of playing games yet and are interested you can try my previous Trick or Retreat entries here and see how they've evolved over the years:
- Ludum Dare 45: Trick or Retreat (Doesn't work on Brave, try Firefox)
- Ludum Dare 49: Trick or Retreat 2
- Ludum Dare 51: Trick or Retreat 3.10

Tools Used
- Godot 4 w/ VSCodium
- LMMS for music
- jfxr for sound effects
- GIMP for textures
- Blender for 3d models
- :robot: AI for game scripts, which allowed me to focus on learning to use Godot with 3D.
- If something sucks (like ship handling/gameplay/etc) that's my fault, since I designed and tuned everything.
- No assets (textures/models/audio/colors) are AI-generated
Controls
- Use the Mouse to catch pedestrians in your tractor beam and steal their candy, or to flash them with your neuralyzer (click and drag onto pedestrian) when they get mad.
- Use WASD to move the ship

Ratings
| Given | 18🗳️ | 15🗨️ |