Sweepin' Spirit by BACON BEAST
Trapped in a nearly empty room that once housed a bunch of old technology, you discover a "Game Boy"-like device with a game called "Sweepin Spirit" running on it. This doesn't seem to be any ordinary device...
Sweep through 6 levels of defeating dust monsters as the Ghost Witch! The world of "Sweepin Spirit" isn't confined to your handheld screen...
Controls
Arrowkeys : Move Ghost Witch
X : Sweep
Z: Jump
W, A, S, D : Move the player
Mouse: Look around
Right mouse button while looking around : Move the Game Device
F : Full Screen Toggle
R : Restart entire game
Credits
Early GameBoy Font: https://www.dafont.com/early-gameboy.font
About the Development
After discovering the Stencil Buffer in Godot and all the neat applications of it, I decided that I would use this jam to experiment with a "game within a game" concept where the game being played makes use of real-world objects, kind of like Augmented Reality (AR). Being that this is my first time messing with Stencil Buffering, I spent most of the jam trying to fix technical hiccups and rendering issues, before coming to a compromise on how objects would be rendered, so if you see objects overlay like they are in front of some objects with no depth considered, that's why. This means I didn't quite implement all the mechanics that I wanted to implement, which is why it seems lacking or tacked on. Something for future me to experiment and play around with!
| Link | https://bacon-beast.itch.io/sweepin-spirit |
| Original URL | https://ldjam.com/events/ludum-dare/60/sweepin-spirit |
Ratings
| Given | 2🗳️ | 1🗨️ |