The Monster by Niebule
The Monster, A narrative game open for interpretation.
Enjoy the artsy game!
This is our first Ludum Dare, and we really enjoyed it! We are all looking forward to future Dares!
Movement: W.A.S.D
Use/pick up: E
Crouch: Ctrl (Thanks for noticing baykush_figtree)
Webpage: http://www.voltwar.com
Twitter: @Voltwargames
*After the voting finished we released a new build with some bug fixes and quality of life improvements.
Enjoy the artsy game!
This is our first Ludum Dare, and we really enjoyed it! We are all looking forward to future Dares!
Movement: W.A.S.D
Use/pick up: E
Crouch: Ctrl (Thanks for noticing baykush_figtree)
Webpage: http://www.voltwar.com
Twitter: @Voltwargames
*After the voting finished we released a new build with some bug fixes and quality of life improvements.
| Windows | https://www.dropbox.com/s/5dod17hearh32jl/The%20Monster.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55514 |
Ratings
| Coolness | 33% | 1842 |
| Overall(Jam) | 3.42 | 353 |
| Audio(Jam) | 3.21 | 346 |
| Fun(Jam) | 2.63 | 841 |
| Graphics(Jam) | 4.42 | 66 |
| Innovation(Jam) | 2.83 | 661 |
| Mood(Jam) | 4.11 | 43 |
| Theme(Jam) | 3.11 | 774 |
Great game in general.
@KPapaGeorge Thank you, all the graphix (more or less) were thrown together in 10-30mins each (some exceptions of course) just did it quick and dirty, not optimizing the meshes at all or anything xD I think the typewriter contains the highest vertex cound since it was really quick and dirty.. haha ^^
I think the game could really have profited by an eerie soundtrack in the background.
My puzzly mind pondered two solutions: either the books in the bookshelf were to be moved around to move the bookshelf and open a pathway behind it (and it sure looked on the wall around it like something was hidden there), or the second best solution, to examine the books in the room in the correct order (read the book on deciphering before reading the book with the previously undecipherable contents.
Of course neither worked, and I couldn't find anything else, so a hint would be nice!
Art is very nice and the general mood, but the clock ticking gets a bit annoying and would probably have been better off as a 3D sound, getting less loud farther away from the clock(s). Bell tolling when moving past the clocks was a nice touch. There was a bug with the footstep sounds tho and they weren't playing most of the time.
Clicking fullscreen only brought me to a black screen so that was not an option. I'm on Mac, so I had to use the web player (it's weirdly off-center on the web player page, BTW; why is that?) in non-fullscreen, but the cursor still seemed to be assuming fullscreen, which meant I had to keep clicking outside the window and re盲rrange the cursor before moving focus back to the window in order to be able to move around. :c
The text above Thomas's book was placed in a way that I didn't even see it the first time (one-sided mesh near the floor and I was on the wrong side so it was invisible and it seemed like interacting with that book wasn't working at all until I tried again later from the correct (left) side).
It seems cool in general, so I'd like to not be stuck and move on, so please give me a hint. c':
The story feels a bit heavy handed, but other than that a narrative does feel like it exists in a world where events took place.
The web version is the worst way to experience this kind of work, because of either in-frame small screen or bad res scaling. Would have downloaded to play properly if that was the only option, feel like part of the experience concerning the feel and distractions was ruined because of unity web plugin. Good work
Any movement was a chore and that just made it unenjoyable.
We were so focused on just adding the rooms and stuff in the rooms that we didn't have time to implement a real narrative, the narrative and ending wasn't even finished until the last hour or so.
Also, we never walked through the whole thing from start to finish until the last few hours on Monday.
The speed issue was brought up but everyone was busy working on stuff and it just got lost in the noise.
Next time we'll definitely have at least 6 hours just for polishing. Instead of.. two.
[We can try to get a WebGL version up, since the Unity Webplayer seems to be outdated and doesn't support all browsers.]