{"author_link":"\/users\/exigo","author_name":"exigo","author_uid":1079582,"comments":[],"format":"md","images":["ldjam-media\/sha256\/0f\/0fc9d015874fa7442b11b0dc9e749f6b80538ec43f0a80569c3c1aa7ffd6f333.png"],"links":[{"url":"https:\/\/exigo.itch.io\/disaster-recovery","text":"Link"}],"live_source":{"record":"runs\/20261021T050049.958120Z\/records\/0012.json","object":"objects\/ccf73bd02092c51b54e3ba41985889e6bc53474d11ab96555f5a30d176ccbd53","sha256":"ccf73bd02092c51b54e3ba41985889e6bc53474d11ab96555f5a30d176ccbd53","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/433682+433728+433741+434192+434352+434502+434572+434633+434902+435133+435172+435184+435253+435352+435508+435590+435832+436022","captured_at":1792558994},"metadata":{"g_key":"98729","g_author":"1079582","g_event":"LD60","g_eventkey":"121","g_subevent":"JAM","g_urlkey":"453032","g_title":"Disaster Recovery","g_status":"WAYBACK","g_place":"99999","g_commentcount":"0","g_site2_node_id":"435590","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"435590","n_urlkey":"453032","n_parent":"432763","n_path":"\/events\/ludum-dare\/60\/disaster-recovery","n_slug":"disaster-recovery","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"79582","n_created":"1792348131","n_modified":"1792532852","n_version":"1389082","n_status":"WAYBACK"},"node":{"id":435590,"parent":432763,"_superparent":9,"author":79582,"type":"item","subtype":"game","subsubtype":"jam","published":"2026-10-19T21:54:37Z","created":"2026-10-18T18:28:51Z","modified":"2026-10-20T21:47:32Z","_trust":1,"version":1389082,"slug":"disaster-recovery","name":"Disaster Recovery","body":"A nuclear disaster area needs to be recovered. But there's a problem: the control circuit of the robot that was sent to clear the area of hazardous waste has malfunctioned. The engineers have come up with a clever solution where a simple calculator can be used to bypass the circuit and provide instructions for the robot. It requires the use of minimal mathematical expressions though. Your job is to steer the robot in the power plant rooms to dispose of the hazardous material containers. To complicate matters, not all numbers and operators in the calculator are usable at all times due to robot\u2019s scorched wirings.\n\n![itch2.png](\/\/\/raw\/ed6\/31\/z\/74585.png)\n\n## Gameplay instructions\n\nThe goal in each room is to recover the three nuclear waste barrels. In order to do so, you need to move the robot onto them. First, set the direction you wish to move the robot by pressing one of the direction buttons. Then measure the required amount of steps the robot needs to move and use the calculator to come up with that number. It is often not possible to move the exact desired amount so you may have to take another route or move a little less or more (the objects will be picked up on the way). Beware, the robot will get damaged if it crashes into a wall so try not to overrun.\n\n## Development\n\nThe game was developed with Godot Engine from the scratch during the 72 hour jam period. The graphics were made with GIMP, Inkscape, and Pixelorama (it's great!). The title text was made with an online tool. The sound effects are a result of stubborn hammering of randomize button in bfxr. I also found using little pieces of torn paper with a single todo word on them tremendously useful from focusing perspective near the deadline :smile: \n\nI'm happy that I was able to finish the game in time and got a lot of the things that I had planned done. The background art for the calculator and direction panel was something that I had to leave out due to time restrictions, so that part of the UI is only half-done. That was a slight pity since I had specific aesthetics in mind for them already. And as always in game jams, there were several neat features that had to be scoped out towards the end.\n\nNo AI was used to make the game.\n\n## Credits\n\nDesign, programming, and art by myself (exigo).\n\nThe game uses two fonts: Blocktopia by Aaron D. Chand and Edit Undo by Brian Kent.\n\nNOTE: I used external licensed music so when rating the audio part, please take that into account.","scope":"public","node-timestamp":"2026-10-20T09:36:27Z","meta":{"author":[79582],"link-01-tag":[42336],"link-01":"https:\/\/exigo.itch.io\/disaster-recovery","cover":"\/\/\/content\/ed6\/31\/z\/74275.png"},"meta-timestamp":"2026-10-20T21:47:32Z","path":"\/events\/ludum-dare\/60\/disaster-recovery","parents":[1,5,9,432763],"files":[],"files-timestamp":0,"love":0,"comments":6,"comments-timestamp":"2026-10-20T17:13:55Z","grade":{"grade-01":7,"grade-02":7,"grade-03":7,"grade-04":7,"grade-05":7,"grade-06":7,"grade-07":7,"grade-08":7},"magic":{"cool":69.221865524317,"feedback":4,"given":2.875,"grade":7,"smart":-16.547703960372},"_collation":{"event":"LD60"},"_live_source":{"record":"runs\/20261021T050049.958120Z\/records\/0012.json","object":"objects\/ccf73bd02092c51b54e3ba41985889e6bc53474d11ab96555f5a30d176ccbd53","sha256":"ccf73bd02092c51b54e3ba41985889e6bc53474d11ab96555f5a30d176ccbd53","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/433682+433728+433741+434192+434352+434502+434572+434633+434902+435133+435172+435184+435253+435352+435508+435590+435832+436022","captured_at":1792558994},"_score_source":{"source_modified":1792532852,"source_version":1389082,"capture":{"record":"runs\/20261021T094530.457967Z\/records\/0010.json","object":"objects\/dae904c9d5936d1944deb7a446e33d9f9a8618b6de81f26274f4e40c3f759e60","sha256":"dae904c9d5936d1944deb7a446e33d9f9a8618b6de81f26274f4e40c3f759e60","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/436446+436444+433894+434461+435266+434301+435590+436200+436442+435306+436439+436438+436130+436176+434254+436433+434352+436437+435394+436436+436435+436434+436220+435132+435508+433616+436427+436429+436431+433834+436430+432988+434792+433731+435072+432987+434829+436287+435105+436426+433542+435542+436425+433783+435060+433115+434427+436420+434553+433323","captured_at":1792576052},"source":"captured-api"}},"text":"A nuclear disaster area needs to be recovered. But there's a problem: the control circuit of the robot that was sent to clear the area of hazardous waste has malfunctioned. The engineers have come up with a clever solution where a simple calculator can be used to bypass the circuit and provide instructions for the robot. It requires the use of minimal mathematical expressions though. Your job is to steer the robot in the power plant rooms to dispose of the hazardous material containers. To complicate matters, not all numbers and operators in the calculator are usable at all times due to robot\u2019s scorched wirings.\n\n![itch2.png](https:\/\/static.ldjam.com\/raw\/ed6\/31\/z\/74585.png)\n\n## Gameplay instructions\n\nThe goal in each room is to recover the three nuclear waste barrels. In order to do so, you need to move the robot onto them. First, set the direction you wish to move the robot by pressing one of the direction buttons. Then measure the required amount of steps the robot needs to move and use the calculator to come up with that number. It is often not possible to move the exact desired amount so you may have to take another route or move a little less or more (the objects will be picked up on the way). Beware, the robot will get damaged if it crashes into a wall so try not to overrun.\n\n## Development\n\nThe game was developed with Godot Engine from the scratch during the 72 hour jam period. The graphics were made with GIMP, Inkscape, and Pixelorama (it's great!). The title text was made with an online tool. The sound effects are a result of stubborn hammering of randomize button in bfxr. I also found using little pieces of torn paper with a single todo word on them tremendously useful from focusing perspective near the deadline :smile: \n\nI'm happy that I was able to finish the game in time and got a lot of the things that I had planned done. The background art for the calculator and direction panel was something that I had to leave out due to time restrictions, so that part of the UI is only half-done. That was a slight pity since I had specific aesthetics in mind for them already. And as always in game jams, there were several neat features that had to be scoped out towards the end.\n\nNo AI was used to make the game.\n\n## Credits\n\nDesign, programming, and art by myself (exigo).\n\nThe game uses two fonts: Blocktopia by Aaron D. Chand and Edit Undo by Brian Kent.\n\nNOTE: I used external licensed music so when rating the audio part, please take that into account.","title":"Disaster Recovery","wayback_recovered":true,"wayback_source":{"record":"runs\/20261019T230045.648618Z\/records\/0002.json","object":"objects\/786be921ae8576098abbaab2a8835a750366de34a243bd2c6b3aa57af337d7f7","sha256":"786be921ae8576098abbaab2a8835a750366de34a243bd2c6b3aa57af337d7f7","response_url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/432916+433464+436308+436120+436344+434097+433085+434801+435952+435056+434007+434176+434559+436343+434475+433176+433834+432825+432792+433343+434109+436321+433057+434571+436325+435590+432772+436268+436222+434380+435595+436206+433530+436341+434712+433292+433369+433432+436329+436130+435508+433528+433009+436244+436252+436235+434864+435893+433166+435669","captured_at":1792450848}}