Frankenstein's Monsters, Inc. by AtkinsSJ
What if Dr Frankenstein started a monster-building business?
Controls: Mouse, and left mouse button.
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You are Dr. Frankenstein. Like any self-respecting entrepreneur, you've turned your monster-building experiments into a business! And why get your hands dirty when you can delegate?
Body parts are unearthed at the graveyard, are sewn together in the operating theatre, then zapped to life with a healthy dose of lightning. The resulting monsters can then either be assigned to work for you, or sold for a healthy profit. Human beings will also apply for jobs, and are about 4 times more effective, but cost 4 times as much in wages.
Your actions understandably generate public outrage - the higher it is, the fewer people will want to work for you, and if it ever reaches 100% an angry mob will burn down your premises. Try to avoid that, by spending money on charitable works.
Win by earning enough money to retire!
Controls: Mouse, and left mouse button.
---
You are Dr. Frankenstein. Like any self-respecting entrepreneur, you've turned your monster-building experiments into a business! And why get your hands dirty when you can delegate?
Body parts are unearthed at the graveyard, are sewn together in the operating theatre, then zapped to life with a healthy dose of lightning. The resulting monsters can then either be assigned to work for you, or sold for a healthy profit. Human beings will also apply for jobs, and are about 4 times more effective, but cost 4 times as much in wages.
Your actions understandably generate public outrage - the higher it is, the fewer people will want to work for you, and if it ever reaches 100% an angry mob will burn down your premises. Try to avoid that, by spending money on charitable works.
Win by earning enough money to retire!
Ratings
| Coolness | 45% | 1415 |
| Overall | 3.44 | 237 |
| Audio | 2.96 | 353 |
| Fun | 3.24 | 313 |
| Graphics | 3.12 | 453 |
| Humor | 3.32 | 199 |
| Innovation | 3.32 | 267 |
| Mood | 3.23 | 304 |
| Theme | 4.04 | 87 |
Old English money was a nice touch, and I liked the various PR options.
I think in a game like this UI is really important, and could have benefited from some more time spent choosing colors that stand out for the text, and aligning the various figures so it's easier to see at a glance what your situation is.
- I kinda feel like all those hospitals built in the endgame should have had some effect on the rate of body part acquisition... :P
- I was struggling to read the text in the top-right box - it might be worth moving the monster's head down a bit, so the light text is on a darker background.
- Also, it might have been worth giving monster workers some advantage or disadvantage over human workers - at the moment, as I understand it, 4 monsters = 1 human, so there's not really any situation where you'd choose monster workers over human ones (unless you're not getting any applicants because of public outrage, but I never had any problems there).
- On the plus side, the difficulty curve seemed just right - not so simple as to have an obvious cookie-clicker "right answer" the first time round, but not so opaque that us players have no hope of figuring the system out. Which in this sort of game is a tricky balance to hit, so well done!
I only wish that the monster/person I clicked on was selected instead of the first one in the room. Otherwise I had a fantastic time!
The text is indeed hard to read in places. I had adjusted some things to make it easier, but that was *before* I drew the top-right image at the last minute. Sorry about that.
The humans being equal to 4 monsters is dull, but I didn't at the time think of any way to make them different without making one obviously superior to the other. Maybe monster workers should cause more outrage. Originally workers were going to have randomised statistics, but that got cut.
Good balance on the mechanics, simple yet you can achieve a lot with them. I would make clearer the cost of human labor and changed the money format to something simpler (I am not from an English speaking country)
Liked the graphics, the music was good but a bit monotonous.
Nice work :)