GUILLOTINE by Ibai Aizpurua

[raw]
made by Ibai Aizpurua for LD33 (JAM)
Fight against hordes of evil chickens and skeletons, kill them and steal their HEADS and abilities!!

Programmer - Iñaki Vazquez
Artist - Ibai Aizpurua
Music and Sounds - Gonzalo Sardón

Ratings

Coolness 48% 1268
Overall(Jam) 3.45 330
Audio(Jam) 3.49 216
Fun(Jam) 3.09 503
Graphics(Jam) 4.55 39
Humor(Jam) 2.97 424
Innovation(Jam) 3.36 259
Mood(Jam) 3.76 131
Theme(Jam) 3.64 375

Feedback

Halfbus
25. Aug 2015 · 12:25 UTC
Nice graphics, but I stuck at the door
Obvious_San
25. Aug 2015 · 12:35 UTC
The gfx is amazing, the animations are rad. But I also stuck at the door, with no idea how to continue :( Anyways, my respects to the artist!
lemer
25. Aug 2015 · 13:27 UTC
Un trabajo enorme, felicidades a los dos!!
🎤 Ibai Aizpurua
25. Aug 2015 · 14:38 UTC
Hi! Thanks! You need a key for the door. In the stage of the chicken you can reach the left plataform with the double jump. Chickenhead give you double jump.

SORRY! Looks like is not clear enought!!
🎤 Ibai Aizpurua
25. Aug 2015 · 15:05 UTC
Look at the second screenshot now! XD
Gamepopper
25. Aug 2015 · 20:59 UTC
I really love the art style on this one, the animation is really well made and the colours with the slight dust effect, combined with the eerie music, makes it really dark and unsettling. Brilliant job guys!
cbstegeman
25. Aug 2015 · 23:40 UTC
Great atmosphere, graphics and concept. Like a creepy, demonic Kirby. Great job! Only thing I would suggest is to have a health bar rather than just being able to take one hit.
🎤 Ibai Aizpurua
26. Aug 2015 · 00:36 UTC
Thanks for your support! Yea it is a combination between a classic hammer horror film and Kirby or Dynamite Headdy! May be we will make a better version with a health bar ;) Thanks.
Ninja Garage
26. Aug 2015 · 01:17 UTC
I loved the art but I hated the fkng platform after pick the skull. The animation is impressive!
🎤 Ibai Aizpurua
26. Aug 2015 · 01:29 UTC
Thanks! In my opinion is too hard for the beginning, bu the chicken head is A LOT easier ;)
godjammit
26. Aug 2015 · 02:05 UTC
Monstrous and bleak, but a bit obtuse. Can I pass the door in the 3rd screen? No mechanics seem to say so... :<
Dianouille
27. Aug 2015 · 09:41 UTC
Very nice game ! Good graphics, the mood is there ! Very cool idea to obtain abilities through heads x). I didn't understand how I could change heads (i'm sure it's just me haha).
🎤 Ibai Aizpurua
27. Aug 2015 · 10:24 UTC
Thanks! You can change the head only by taking a new one using "K". Is part of the game, sometimes you need to find the right head.
DuzDuz
27. Aug 2015 · 20:45 UTC
Good job! Really nice
PixlWalkr
30. Aug 2015 · 16:39 UTC
I like how you can steal your enemies head and use their abilities, I think there is a potential in that gameplay mechanic when you guys decided to continue working on the game. The art and mood are also nice.
pirate_shell
02. Sep 2015 · 21:45 UTC
Fantastic entry! I loved the idea of the guy getting his head chopped off and then having to get it back with the powerups being other heads. It was really creative! The control was smooth and had a Castlevania vibe to it with how slow you moved and how delayed your attacks were. The graphics were very nice and I love the old school horror look to it. The atmospheric music also worked well. My main issue is with the level design as it can get extremly harsh at times. Some of the mechanics and platforming challenges just didn't seem to fit with the way the character moved and attacked. Other than that, great entry!
Geckoo1337
02. Sep 2015 · 21:45 UTC
Nice aesthetic and smooth controls, but I think that the camera should follow the player - instead, you choose a strange way so as to skip to the next sequence. However it's a good project. It could be very interesting if you continue. Thank you ++
FieroNZ
02. Sep 2015 · 22:27 UTC
Great art, great animations, overall very good jam. Would recommend a bit more consistency with the double jumping. Also that giant chicken is a dick
darklightteam
02. Sep 2015 · 22:43 UTC
Good entry! Some of the platforms were difficult to reach but the overall experience is very fun and enjoyable. Congratulations!
🎤 Ibai Aizpurua
02. Sep 2015 · 23:05 UTC
Thanks for all your comments and suggestions!
We plan to remake a better, smoother, longer and bigger game in a near future, with tons of new heads and mechanics!

Thanks again!!
zatyka
03. Sep 2015 · 00:52 UTC
Very atmospheric. The visuals and audio really came together nicely... and that run animation was awesome. Some of those jumps were unforgiving, so restarting you on the same screen was a good choice. I wish I could have attacked while jumping. Overall, a very nice job.
Mykaelos
03. Sep 2015 · 07:33 UTC
The atmosphere is amazing. The excellent artwork of the environment, the old film effect, and the music just brought this world together.

For me, some of the rooms were painfully difficult and only had tiny bits of room for error. I definitely died a lot. But having the instant restart was a brilliant move and prevented me from rage quitting.

I really like the head mechanic. It definitely has a lot of potential, but even with only two action-based heads, you managed to come up with a ton of interesting and varied rooms. I look forward to seeing what other heads you come up with!

Side note, it looks like the first window of the locked building at the end is being drawn on top of the player if you jump in front of it with the chicken head.

I had trouble figuring out that first chicken head platform too. I think it's because it looks like some kind of info box instead of a platform. (Plus, I already came from the left and there wasn't anything there in the air, why would I go back?)

I just want to say, if I ever do a horror game, I'll be looking at Guillotine on how to make the atmosphere perfect.
inbetweengames
03. Sep 2015 · 08:03 UTC
Is definately some promise, and looks great, but the difficulty curve is a bit steep. As people have mentioned, it's not obvious that in the chicken screen the platform with the hint is actually a platform. Then the screen with the platforms that teleport really requires some timing skill which I guess I just don't have. It also doesn't really seem to serve any purpose other than to be an obstacle.
jofra
03. Sep 2015 · 13:11 UTC
Awesome animations! One the best i have seen in LD!
Very good concept it have a lot of potencial.
Gj
IkerGC
03. Sep 2015 · 20:40 UTC
Felicidades por vuestro trabajo chicos! Great atmosphere. Really love the heads-changing mechanic
Matzigon
04. Sep 2015 · 18:10 UTC
Nice one. Sadly the obstacles are too demoralising. There is a lot of untapped potential in the mechanic.
randoman
04. Sep 2015 · 20:22 UTC
The graphics and the changing-heads mechanic are great. The level design, though, could use some improvement. If I didn't read your comment I would never guess that the platform at the chicken's screen was an actual platform
dyslexicon
04. Sep 2015 · 20:39 UTC
The ending was funny, that chicken is pretty hard to kill though.
nassi
08. Sep 2015 · 16:13 UTC
Nice aesthetic and the gameplay is pretty good too. Would've been great if the animations and thus the actions were faster and the hitbox of the player smaller though. Couldn't figure out what to do after the "chicken boss", wasn't able to jump anywhere in the room with 2 skeleton guys.
bombjack
08. Sep 2015 · 17:25 UTC
the art is really nice. It took me some time to figure out that I had to kill the chicken O_o I can't hear any sound. The concept is really original.
🎤 Ibai Aizpurua
09. Sep 2015 · 20:04 UTC
Thanks for your comments!! In the room of the skeletons you must go top dodging the fire balls!I think the sound doesn't work in Safari.
Slothmachine
09. Sep 2015 · 21:32 UTC
Nice pixel art. Even without colors you made it come alive really well. Good job!
Druid
09. Sep 2015 · 22:05 UTC
First.. Strong points! Graphics are AMAZING! Beautifull mood, and animations. I really liked that idea with heads! I wish for more :D But... Controls and bad collisions totally kills it.. It was really frutrating after 10 missed platform jumps... All in all..Prety neat entry!
egor-idiot
10. Sep 2015 · 14:16 UTC
Crazy game %)
Tselmek
12. Sep 2015 · 20:09 UTC
Amazing graphics and superb audio. the mechanics are really fun but platforming doesn't feel as smooth as the atmosphere. The collision and/or the enemies feel a bit unfair to me. Great base for what could be a really nice game in the future.
fedmich
09. Dec 2016 · 14:39 UTC
It's an ok game, but I think the bg music is a little off and can be improved. also you should put some mark on the 1st stage that you have to go to "LEFT" with the chicken head.