Meet the Monsta by Schrodinger Games
Controls:
Press A S D in turn (as if you were drumming your fingers on a table A-S-D A-S-D A-S-D) to move the tripod
Click left mouse button to shoot.
Pick up cows with the beam to replenish your life
“Little Herbie G. Wells wants to play war! Now! Ahhh, nasty humans, I’m gonna shoot you with my giant lasers! Whaaa? You must be insane shooting back at me! Gimme your cows, mmm, milky beauties.
Die humans, die!”
Press A S D in turn (as if you were drumming your fingers on a table A-S-D A-S-D A-S-D) to move the tripod
Click left mouse button to shoot.
Pick up cows with the beam to replenish your life
“Little Herbie G. Wells wants to play war! Now! Ahhh, nasty humans, I’m gonna shoot you with my giant lasers! Whaaa? You must be insane shooting back at me! Gimme your cows, mmm, milky beauties.
Die humans, die!”
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.95 | 68 |
| Audio(Jam) | 4.18 | 25 |
| Fun(Jam) | 3.55 | 185 |
| Graphics(Jam) | 4.68 | 16 |
| Humor(Jam) | 4.03 | 47 |
| Innovation(Jam) | 3.57 | 150 |
| Mood(Jam) | 3.91 | 80 |
| Theme(Jam) | 4.16 | 58 |
Art style and music were both great, the movement method was innovative but seemed a little... random, sometimes I was moving quite a lot other times just sort of juddering in place.
The real problem I had was that the beam didn't match up with my mouse which made attacking anything very difficult to aim and I never got past the first set of enemies. This seems to be a recurring theme with unity.
The soldiers are way too sturdy though!
Very very well done!
Cool idea, simple gameplay.
Fun to play but not for long.
My son came over here and told me ¡Qué chulo! (Awesome!, in Spanish).
Go ahead making games, please
Congratulations.
And I could only move using the A button (drumming didn't work). If these gameplay aspects could be improved, then it will be a perfect game!
I had some small issues with beam though.
Me too I have laser eyes ! :p
Very fun to play, and very neat realization. Nice entry.
Excellent work!
Amazing aesthetics! The hand-drawn feeling this game passes is great! Using you voices for all SFXs was a great idea!
But aiming was a little... weird. I couldn't get to aim properly at anything. I'd randomly hit stuff...
Part of the difficulty came from the need to be really close to hit some enemies (the hellicopter, for instance), and the strange controls for movement. Were you aiming for some rhythm-based mechanics as well?
Despite this, I really enjoyed the game and the amount of polish is very high, you've made an incredible entry. Well done!!
I struggled a little bit with the asd asd thing... Easier on qwerty I guess ?
I struggled a little bit with the asd asd thing... Easier on qwerty I guess ?
Everything was awesome ! Graphics, Music (kazoo music ? :D ), Gameplay !!!!!
The only difficult I had with the game is aiming. When playing it seems like the beam only hits enemies if the mouse is actually on the enemy, which wouldn't be so bad except that the beam is so bright and extend past the mouse, making it easy to lose track of the cursor. If the beam ended at the mouse then it would be a lot easier to tell where things were.
Congrats!
This really has a cartoonish/kids look, and "paper" effect is really well done and polished. I loved how depth was used, shadowing etc...
At first i thought the game was hard, but in fact it came from my misunderstanding of controls ; mashing A worked, but S and D key are in fact useless. Just keep mashing A to walk forward... The drumtaping, which was quite original, did not work :(
Then when you move fast enough to collect cows the game became too easy, and i think it needs an ending, or some dificulty leveling. I stoped playing at 1625 with full life because it was a bit repetitive...
Very potent style :)
The gameplay itself is a little lacking in variation, it would have been nice to have had a second ability like a ground pound or something that forces all the police back since they tend to build up quite quickly given that the laser does such little damage. Alternatively being able to move backwards would have also reduced this issue as it would have let you put some distance between you and the policeman whilst you attack him before marching forwards again once he's dead. In it's current state the only play style available is to just continually march forward, holding your mouse down over enemies until they die. If you just add a couple more attack/movement options then this issue will soon be resolved.
On the whole this is a really impressive game though. You've managed to create something that both looks original, feels polished and provides a cohesive experience the whole way through, something that's very hard to achieve within 72hrs, very impressed, well done!
Awesome entry all round, good job!
Personally, I thought the gameplay was the weakest. The game does a great job of making you feel powerful, but then quickly becomes too easy when the 4 enemies are all introduced, and the rate of when they pour in remains largely the same. It quickly becomes repetitive. Some more polish and extra attacks might have helped.
well i was amazed by it! well immersed!
Nice nice nice!
It took me little to get the controls down, and my fingers got tired pretty quickly. Other than that, great game!