St. George's Academy for Monster-Slaying Lasses by AlariSilver
SYNOPSIS:
A new student at a prestigious all-girls boarding school with a specialty in monster-slaying must navigate the perils of her social life... while avoiding being eaten by a dragon.
"St. George's Academy for Monster-Slaying Lasses" is a multi-path visual novel that calls into question who is a monster; or rather, what actions make one a monster.
There are no known issues. However, if you encounter one, take a screenshot and let me know what it is.
********When you reach the battle scene, make sure you click the LITTLE WHITE HAND above the dragon's head after you select your attack.********
Now with 50% smaller file size!
SGAMSL (it has an acronym now!) was made with renpy ( http://www.renpy.org/ ) and the renpy RPG battle engine ( http://eviscerate.net/article/rpg-battle-engine-renpy ). Check them out!
Also, I used this Creative Commons (CC-BY-SA) image ( http://flic.kr/p/e5bYeH ) to create a derivative work. It is heavily modified, and barely recognizable, but the license says that I must give attribution. So, here it is.
A new student at a prestigious all-girls boarding school with a specialty in monster-slaying must navigate the perils of her social life... while avoiding being eaten by a dragon.
"St. George's Academy for Monster-Slaying Lasses" is a multi-path visual novel that calls into question who is a monster; or rather, what actions make one a monster.
There are no known issues. However, if you encounter one, take a screenshot and let me know what it is.
********When you reach the battle scene, make sure you click the LITTLE WHITE HAND above the dragon's head after you select your attack.********
Now with 50% smaller file size!
SGAMSL (it has an acronym now!) was made with renpy ( http://www.renpy.org/ ) and the renpy RPG battle engine ( http://eviscerate.net/article/rpg-battle-engine-renpy ). Check them out!
Also, I used this Creative Commons (CC-BY-SA) image ( http://flic.kr/p/e5bYeH ) to create a derivative work. It is heavily modified, and barely recognizable, but the license says that I must give attribution. So, here it is.
Ratings
| Coolness | 69% | 3 |
| Overall | 3.17 | 432 |
| Audio | 3.03 | 325 |
| Fun | 2.98 | 497 |
| Graphics | 3.30 | 354 |
| Humor | 2.61 | 509 |
| Innovation | 2.80 | 588 |
| Mood | 3.05 | 426 |
| Theme | 3.44 | 437 |
Don't want to give anything away.
Great work on getting your own art, story and music together. Keep it going!
Tip: draw your sprites a bit longer, so that their waist is above the text displayd on the screen.
Keep on writing!
The dialog itself was a bit heavy-handed in relation to the theme. Just needed a subtle approach so it feels more natural.
Overall, cool approach, and I like the multiple endings.
Good effort.
I wish there were a few choices I could make to change up the combat aspect; maybe I could find a better sword or armor and have to choose between them? As it is, the combat seems kinda arbitrary.
I'd love to see this expanded with a bit more polish and a lot more content. Good job!
What i didn't like was the music on the background at the begining, it was very anonying, and also was the fight. no matter what i lost every time i fight with the dragon or i missed something. aside from that i liked it
I'm not usually that big on VNs but a short one is fun to play.
i especially like the hand drawn art and think it does a good job with the theme.