To The Rescue by mockthebear
Hello! I have to say we didnt have enought time;
Our animator was almost dead since the day. The programmer too.
From almost 480h of work, we just workd around 14h.
Game made in C++11 + SDL2 + Emscripten (web servsion)
The web version may not work in all browsers. its preety much he first time we're porting an c++ game to the web using emscripten.
The game was about an moster in love with an girld. End some warrions came to rescue her. Only warrionrs because we had no time to make mage, archer and thief.
Our animator was almost dead since the day. The programmer too.
From almost 480h of work, we just workd around 14h.
Game made in C++11 + SDL2 + Emscripten (web servsion)
The web version may not work in all browsers. its preety much he first time we're porting an c++ game to the web using emscripten.
The game was about an moster in love with an girld. End some warrions came to rescue her. Only warrionrs because we had no time to make mage, archer and thief.
| Web | http://hungrybear.com.br/ttr/ttr.html |
| Source | http://hungrybear.com.br/ttr/src%20ttr.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=16447 |
Feedback
LeekAnarchism
24. Aug 2015 · 20:24 UTC
Shame you didn't manage to complete it -- the main character looks really good!
Andrew
25. Aug 2015 · 14:34 UTC
I hope you plan on finishing this up and posting a post-jam version. The art assets look awesome.
Hegback
26. Aug 2015 · 07:28 UTC
Yeah, the artwork looks really nice, but personally, i think the health needs to be changed into health bars, and adding some tutorial would be better for fresh players
Ramiel
30. Aug 2015 · 13:56 UTC
What is there looks interesting. Hopefully you will be able to finish your game next time.
ethankennerly
07. Sep 2015 · 03:36 UTC
When I saw the animated character I felt interested.
Donpastor
13. Sep 2015 · 19:06 UTC
Barely anything to do, but I have to say that art and animation looks great. You should keep working in your entry and make a post-jam version.
radmars
14. Sep 2015 · 05:30 UTC
Suuuper nice art on the background, monster, and enemies! In the future, I'd recommend using a much faster attack animation for the player, even if you give it a long cooldown.