Where-Wolf by mde

[raw]
made by mde for LD33 (JAM)
You play a werewolf that is imprisoned in a cave since ancient times and finally comes free. The werewolf can change between a wolf and a human form depeding on whether he is exposed to moon light or not. Try to escape the cave by solving different puzzles.

Controls

A/D: Walk left/right
Space: Jump
W: Interact/Climb up
S: Climb down
M: Go to main menu
F: Toggle fullscreen(only for Web version)

The downloadable version can also be played with an Xbox 360 controller:

Left Stick: Walk left/right, Climb up/down
A: Jump
X: Interact
Start: Go to main menu

If you have problems with spacebar scrolling the screen try to use fullscreen (press 'F') or download the Jar-File

Ratings

Coolness 49% 1226
Overall(Jam) 3.52 276
Audio(Jam) 3.17 364
Fun(Jam) 3.37 309
Graphics(Jam) 3.11 646
Humor(Jam) 2.65 609
Innovation(Jam) 3.19 384
Mood(Jam) 3.33 364
Theme(Jam) 3.85 210

Feedback

vanZeben
24. Aug 2015 路 16:01 UTC
You don't seem to be capturing mouse/web input or cancelling the key events making the space bar scroll the page and jump in game... A little difficult to play like this but I really liked the direction you went with it. And great music!
馃帳 mde
24. Aug 2015 路 16:11 UTC
@vanZeben I have had problem with input not being captured, but I tought I fixed it. What browser are you using?
馃帳 mde
24. Aug 2015 路 16:13 UTC
@vanZeben you can also try to play it fullscreen or play the downloadable version.
peterkirk
24. Aug 2015 路 16:42 UTC
I liked the look, music and idea behind this game, but the page kept scrolling when I jump which made it much too difficult to play after a point.
I'll check back later to see if it has been fixed.
馃帳 mde
24. Aug 2015 路 17:33 UTC
@peterkirk I'm working on it, but it seems to be a bug with the engine I'm using. Try playing the game in fullscreen mode (press 'F') or downloading the Jar-File.
馃帳 mde
24. Aug 2015 路 18:01 UTC
Fixed the "Spacebar Problem"
bodsey
24. Aug 2015 路 19:14 UTC
It's a pretty solid entry, nice concept, nice take on the theme
aberdeenphoenix
24. Aug 2015 路 19:16 UTC
This is a great idea! Cool twist on the platforming mechanic. However, the amount of sliding that the character does, particularly in werewolf state, makes everything feel kinda floaty and makes it difficult to position yourself in the one-block moonbeams.
Cake_Catastrophe
24. Aug 2015 路 19:19 UTC
It took me so long to realize the beams were moonlight, not water. Even after the mirror. It did seem odd, I didn't *think* werewolves were traditionally a water-themed monster, and water doesn't usually reflect... but for some reason, I didn't question my initial assumption.

Good job, though! It does get a bit frustrating when you keep falling. It can be hard to judge jumps due to the momentum changes when you transform.
SuperPokeunicorn
24. Aug 2015 路 19:22 UTC
Very interesting mechanics. I like how the different characters control. Surprisingly long given the time constraint. Good job!
glerikud
25. Aug 2015 路 12:37 UTC
Interesting concept. I love the way the levels are designed and the concept of integrating the transformation into the platforming.
Halfbus
25. Aug 2015 路 12:41 UTC
Pretty nice mechanic, add better control on movement and it'll be pretty nice platformer
wg_phancock
26. Aug 2015 路 12:39 UTC
The mechanics ended up working better than I originally expected. The platform mechanics themselves were kind of clunky, but forgiving enough to not be a big issue, but the puzzle aspects with mirrors and such was interesting.
SecondDimension
26. Aug 2015 路 12:49 UTC
Nice use of the theme and using the moonlight is an interesting idea.
Yrr
26. Aug 2015 路 12:52 UTC
Really nice to see someone else using a moonlight mechanic!
demogorgon
26. Aug 2015 路 21:24 UTC
Holy crap this is awesome. 5/5 all the way. The werewolf transformation is quite cool. Hitboxes were a bit large, but past that everything ran smoothly.
mantis
26. Aug 2015 路 22:00 UTC
Really good game, loved the puzzles!
undef
26. Aug 2015 路 23:00 UTC
Very clever idea!
darklightteam
31. Aug 2015 路 22:58 UTC
Nice puzzles and levels, although I didn't really like when it came down to trial error. Nice entry.
Jan Tuts
12. Sep 2015 路 16:31 UTC
Please consider adding arrow key functionality to you games in the future. Where I live, keyboards have an AZERTY layout, instead of QWERTY, so our A/Q and Z/W are switched around, making it very hard to play your game without remapable keys.
Simply supporting arrow key input fixes this problem for any type of keyboard.
The game is nice, so it's a real bummer about those controls.