Corrupt Ground by LukeZaz
A turn-based strategy game where you play as a form of corruption attempting to take over the land, fighting another form of corruption for territory while attempting to destroy it by destroying its core via either corrupting it or killing it using your units.
I ran out of time and as such there is no sound and the UI is very unfinished. Additionally, the AI is also incomplete and currently just defends its core very lightly while spreading outward.
Due to the aforementioned AI, I highly recommend playing with someone else if you can.
Instructions:
W A S D to move camera. Click a tile to do when a tooltip appears to do what it describes if you can afford it. Kill enemy core to win - there is no ending UI, so if the game ends, the game will jump back to the menu.
Click on any of your corrupted tiles to spawn a unit of yours. This will cost 4 points to do.
I ran out of time and as such there is no sound and the UI is very unfinished. Additionally, the AI is also incomplete and currently just defends its core very lightly while spreading outward.
Due to the aforementioned AI, I highly recommend playing with someone else if you can.
Instructions:
W A S D to move camera. Click a tile to do when a tooltip appears to do what it describes if you can afford it. Kill enemy core to win - there is no ending UI, so if the game ends, the game will jump back to the menu.
Click on any of your corrupted tiles to spawn a unit of yours. This will cost 4 points to do.
| GameJolt (WebGL, Unity Player) | http://gamejolt.com/games/corrupt-ground/88542 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=36267 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 2.74 | 916 |
| Fun(Jam) | 2.53 | 903 |
| Graphics(Jam) | 2.35 | 944 |
| Humor(Jam) | 1.81 | 926 |
| Innovation(Jam) | 3.02 | 516 |
| Mood(Jam) | 2.33 | 981 |
| Theme(Jam) | 2.73 | 945 |
Win/Lose text is very helpful though.
Good game idea. Tune some ai and feedback and it will be fine to play with.
Anyway, expect a post-compo version sometime around when the judging period ends. I'll be fixing up everything I couldn't get to, adding an extra feature or two and with any luck I'll finally be able to kick out the WebGL bug that's been plaguing my games too.
Turn-based strategy is something that I don't see around often, and this entry in particular has a ton of potential to be awesome. It's a real pity that you didn't have enough time to add audio, better AI, and polish the UI, but you did a great job nonetheless. Kudos!
Good job :)