Aqueducts by Gordun
Construction puzzle game. This is a 3 dimension isometric game made with a 2d engine.
Mouse to play.
Mine materials in the quarry, take them to the procesing unit and place them to provide water to the city.
You loose stones if you pick a purple stone
Tools:
Gdevelop
Gimp
SFXR
Musagi
Audacity
Made by @CromDeveloper @JorgeGordun
Mouse to play.
Mine materials in the quarry, take them to the procesing unit and place them to provide water to the city.
You loose stones if you pick a purple stone
Tools:
Gdevelop
Gimp
SFXR
Musagi
Audacity
Made by @CromDeveloper @JorgeGordun
| Web | http://gamejolt.com/games/aqueducts/184268 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=109917 |
The music canbecome quite anoying and some times it repeats even when you turn it off :(
The building is fun, just a little grinding, but maybe not too much engaging - it's too repetitive.
Also, the music becomes annoying after a time. Try to make it less repetitive.
It would be good if there was a way to know how many stones you do have. And which levels you already completed.
Also, having to go to the top of the screen each time you need to change the building block is tiring.
Other than that, you have a solid playable game. And I like building sims.
You really should check your code though, since the music tends to play two times at the same time, and you can't really mute the second file :(
I think the game is very easy to play, due to infinite resources, yet hard to control (I managed to build an aqueduct instead of walking more often than once)
Still, I'm glad you made your submission in this jam!
The level cleared feature would be a great addition, and maybe some stress with disasters breaking your aqueduct or while you are mining could make it more fun!
Need an improvement in the music or I'll cut my ears and I'll throw them to you! ^_^'
Love the main idea of the game! Hope you keep it improving!
I don't think you need to do any tutorial. You only need to put a button to start playing from the begining, and a button to "next level" when you complete. To select any level is good idea, but only if you have unlocked it.
Moreover, when I started playing I thought the point-and-click system failed, but later I deduced you need to go closer to the object, and then execute the action. For this reason you use that "gray box" centered on the character. I don't like it. I think is better to execute directly the action from the first click. By other way, another possible solution would be change the point-and-click control by arrow keys + action key control.
Anyway, very good work. Congratulations.
But is a great puzzle game :D
After finishing level you get that success face and underneath fail face.
On second level i used components that i chosen on that level i turned on first. Also i dont see any way to chenge that component at that level. Probably build component should be reset on level entry.
Mute music isnt remembered between level.
This is really nice concept for a game but need better implementation and some explanation. I would probably resign from need to go to that builder post to choose aqueduct it seams unnecessary.
Music is a fits design but is annoying :P
also when you solve an scenario the face stays in there until you return to menu and it seems strange
music is cool for the game, but it needs at least volume configuration :P
i like it but i would like to see bugs fixed and more mechanics regarding building