Purple Monster Attack by KuGrou

[raw]
made by KuGrou for LD33 (JAM)
Downloads include Win,Max, and Linux standalone builds
Note: Mac and Linux standalone builds are untested, but should work fine.

I didn't have much time this weekend, but I wanted to at least make something. The only gameplay is to kill as many people as you can by flying over them. The game ends after a set amount of time (just after sundown). The controls are "tank-like", meaning that movement is relative to the direction the monster is facing, not the camera.

Default Controls (configurable from launcher in standalone builds):
Movement: WASD keys/Arrow keys/Left Stick(gamepad)
Turn: QE keys/LR(gamepad)
Pause/Quit at end: Esc/Start(gamepad)
Submit(in menu): Enter/Return/A button(gamepad)
Toggle image effects: U(Depth of Field) I(Fisheye) O(Noise and grain)

Gamepad notes: Windows is the only standalone I've only tested the defaults with an XBox 360 controller
WebGL gamepad is a bit wonky, but might work for you.


Credits/Tools:
Engine & Standard assets: Unity 5.1.2f1 Personal
Game Jam Template from Unity Technologies (primarily base for menus/pause screen)

Music: Base midi file generated from abundant-music.com
Edited using LMMS using the FLUID R3 soundfont by Frank Wen

Some Textures: cgtextures.com/

Ratings

Coolness 48% 1268
Overall(Jam) 3.04 677
Audio(Jam) 2.90 486
Fun(Jam) 2.83 700
Graphics(Jam) 3.20 612
Humor(Jam) 2.57 652
Innovation(Jam) 2.71 763
Mood(Jam) 3.14 507
Theme(Jam) 3.46 519

Feedback

TackoramaLtd
28. Aug 2015 · 15:08 UTC
Floaty purple monster was good to control and play. Game needs more development and the placement of the camera needs improving.
kakarotsan
30. Aug 2015 · 09:18 UTC
I'm running Linux.
Clicked Options -> Segmentation Fault lol

Interesting game with a nice atmosphere.
It would have been nice to have a countdown timer to let you know how much time you had left to take out people.
crucknuk
08. Sep 2015 · 18:16 UTC
It is me or the camera turn around you all the time?
The gameplay is simple and the dusty screen add to some "vintage" gameplay as I would say.
It is interesting but maybe not too much gameplay, would have like to see more about that flying monster! :)
PurpleApes
08. Sep 2015 · 19:26 UTC
Nice Purple monster!
Andy Gainey
08. Sep 2015 · 21:22 UTC
Looked pretty and had good touches of polish, such as the bouncing people and the monster's dreads.

Would have preferred a more traditional camera, rather than a fixed rotating one, especially given the lag it exhibits when the character is moving quickly to the side (I was able to get the monster complete out of frame; makes navigation frustrating). Also, the left/right rotations were inverted from what I would have preferred, but I was mostly able to adapt.

Not much gameplay, as had been noted. Almost gave up before it ended and I realized that there was a timer and a kill count. (I managed to skip that part of your description above, whoops!) But even just basic UI elements with those two values on them would have prevented me from thinking I was just running around in a small tech demo with no objective. The fixed camera made it particularly hard to recognize that there was a moving shadow that could be tracked.

Pleasantly moody music. I want to say that a few sound effects would have added a lot to the experience, but upon reflection, I realize that I felt as though I was watching a silent film, which could actually be a desired aesthetic which could be expanded upon. Nonetheless, I felt unpleasantly disconnected from the action, needing some additional feedback as I killed the people below the monster. Especially since I couldn't actually usually see the people below the monster, again due to the fixed camera.
Goodzilla
10. Sep 2015 · 20:30 UTC
I liked the music, but it didn't really feel, that relaxing music fits to a scene of a monster killing happy, jumping people.
Noise/Grain was quite irritating, a bit too much, maybe, but gladly you let us turn it of.
I did like the tentacles though :-)
aberdeenphoenix
11. Sep 2015 · 13:12 UTC
The camera made things difficult, it would be nice to have some camera control with the mouse or something. Tentacles were nice, though.

My best death toll was 78!
Vladik Plays
11. Sep 2015 · 15:47 UTC
Thats not a monster, that's a cute flying thingy!!!
KilledByAPixel
11. Sep 2015 · 21:07 UTC
- controls were hard to get used to
- i feel like turn left and right are backwards
- good music
- the camera is a bit frustrating
- graphics look cool and i like the physics on his dreads
- not much there in terms of gameplay but seems like a good start for something