...But which one? by Jessica Hayley

[raw]
made by Jessica Hayley for LD33 (JAM)
Oh no! Everyone has worn the same costume to the Halloween dance! You'll need to figure out which one you are, and then get the candy. Good luck!

Controls: WASD/Arrow keys to move

Ratings

Coolness 28% 1981
Overall(Jam) 3.41 359
Fun(Jam) 3.41 279
Graphics(Jam) 3.41 512
Humor(Jam) 3.50 189
Innovation(Jam) 4.18 19
Theme(Jam) 3.88 186

Feedback

Quetzakol
24. Aug 2015 · 15:49 UTC
Interesting and innovative concept ! The game is really short and could be more diversified but well done.
Jani Nykänen
24. Aug 2015 · 17:09 UTC
Nice and fresh concept, but a bit too easy.
Friday
24. Aug 2015 · 22:02 UTC
Awesome concept! the 4th level got real crazy, real fast :D well done on making the controlled ghost oscillate a bit so that it wouldn't be obvious which one you are :D Looking forward to some more
mrcdk
25. Aug 2015 · 03:19 UTC
Good concept! It was short but enjoyable :D
ekajjake
25. Aug 2015 · 06:31 UTC
Interesting...
team_ftlol
26. Aug 2015 · 17:37 UTC
haha, that's funny. it's pretty tough to move around after a while! but I'm also very motivated by that piece of candy. managed to make it through to the end. I didn't give up. I wanted candy!

enjoyed the visuals and I like your take on the theme.

— Drew Van Camp
Gamepopper
26. Aug 2015 · 19:03 UTC
It's a really neat idea, not sure if it's intentional but the movement is really awkward, it seems to resist you at points.
emmelineprufrock
27. Aug 2015 · 18:55 UTC
Incredibly cute and I love the style. An interesting take on the concept. Short, but hella cute.
psychonull
01. Sep 2015 · 01:52 UTC
lol great idea, you should check "hidden in plain sight" if you haven't yet. nice graphics and I didn't heard any audio, is it a bug?
synchingfeeling
04. Sep 2015 · 04:11 UTC
Quality idea, well executed. Would have been great to have some uncertainty around your controls (you know that you'll get to the goal without knowing who you control)
Wertle
06. Sep 2015 · 16:09 UTC
I love the experimental approach to the concept. At first I was like "why are you all wiggly and unresponsive this feels not great" but then it immediately became clear once other ghosts showed up. It was a good way of disguising your player. I'm wondering if there is a way to get that feature while still making the controls feel responsive once you notice who you are playing, but it would probably be pretty challenging since they are conflicting goals. I think even a tiny bit of sound really would have kicked this up to the next level (possibly opening up some other opportunities to identify your player, identifying footsteps among lots of footsteps?). There were times when I got the candy and wasn't sure if I had correctly identified which ghost I was, but it may just be that the collision on the candy is kind of awkward when approached from the bottom, so it triggers sooner than I expect. Overall nice work trying something different!
Zerkruemler
07. Sep 2015 · 16:37 UTC
Haha really fun. Nice idea, but a bit short. Some kind of music or background noise would be nice.
Well done!
nili
07. Sep 2015 · 16:39 UTC
Interesting and well executed idea. I liked playing it.

Are other guests occasionally mimicking your movements? Sometimes i got that feeling.