Fade by CreamyBacon1

[raw]
made by CreamyBacon1 for LD33 (JAM)
You are a dangerous genetic experiment, and you are loose! Escape the lab that imprisons you, if you can!

W, A, S, D to move. J to walk through walls. M to Mute.

Have fun I have to go to work.

Fade was made in 7 hours. Sorry I did not have more time!

Ratings

Coolness 82% 2
Overall(Jam) 3.39 373
Fun(Jam) 3.56 180
Innovation(Jam) 3.55 155
Mood(Jam) 2.98 628
Theme(Jam) 2.36 1043

Feedback

tigerrenko
25. Aug 2015 路 14:05 UTC
Hope you continue to develop this
UntitledQ
25. Aug 2015 路 15:15 UTC
For just 7 hours of work this result is amazing! Makes me wonder what my 72 hours of time went into...
(And for a jam entry it's still pretty good!)

I'm a bit confused by this freaky "new game+" mode I got entered into when reaching the green box at the very top. Is the whole game actually supposed to be solvable with two cubes in opposite modes at once?
馃帳 CreamyBacon1
25. Aug 2015 路 17:52 UTC
No that is a glitch I did not have time to solve, sorry about that I just did not have time.
FireTwin
26. Aug 2015 路 07:27 UTC
Man you have such a simple game that kept me playing til the end. That was a big level for just 7 hours. Nice one. And the difficulty scaled nicely as you went along. I really liked the concept of going into those invisible walls, I hope you could flesh this out sometime. GJ!
TheIndigoAlchemist
26. Aug 2015 路 07:33 UTC
Nice concept. I like the ability to walk through walls. Good job.
Koneke
26. Aug 2015 路 16:54 UTC
While not very polished (and with only 7 hours of work I don't blame you!), I feel like there could actually be something to this. You seem to have a pretty good idea of how to use the mechanic in a nice way to create some pretty interesting platforming. I managed to mute in the beginning though, and couldn't unmute :( But I think this could definitely be pretty nice with some more work, I'm getting a slightly metroidvania-like vibe from the level design, maybe that's something that could be expanded on?
CAT_IN_THE_DARK_WOOD
26. Aug 2015 路 17:52 UTC
Original mechanics, really hard to play, reminds me VVVVVV or something. Good entry!
nassi
26. Aug 2015 路 18:08 UTC
Neat level design and it has a lot more content than I expected. This is also the best victory message I've seen so far:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:

Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################
馃帳 CreamyBacon1
27. Aug 2015 路 03:43 UTC
Thank you nassi, I knew it would have problems but it's what I could do in the time I had. I will try to clean it up bit by bit
.
MFEP
27. Aug 2015 路 07:56 UTC
Nice entry, especially considering you made this in a very short time. I like the original mechanics, the platform engine feels smooth and bug-free. I suggest improving some of the visual style in a 'Thomas was alone' style.
CheesyRamen
28. Aug 2015 路 08:21 UTC
I really like the mechanic you have when walking through walls! Great job!
Crefossus
28. Aug 2015 路 08:24 UTC
Fairly fun platforming and interesting concept. At first I didn't make the connection that the green box was like a lever or button that effected other parts of the level.

The controls or physics feel a bit wonky at first. I'm not sure but maybe the gravity is a lot lower than usual games. Swimming/wall jumping feels a bit button mashy.

I like how you used the walk through walls mode in the level design during the falling parts.

It's a good thing you had time to add checkpoints!
Artsuom
28. Aug 2015 路 17:51 UTC
Very cool and well implemented mechanic. Good level design as well! Very good entry.
boardtobits
28. Aug 2015 路 18:06 UTC
Really cool platformer idea. Took me a while to get the hang of "swimming" through the walls, but once I did, it totally rewarded the learning curve. Theme would probably haven been better paid off with some graphics, but that's understandable with the short timeframe and the massive level you built.

One issue, when I reached the green exit(?) at the top, the game threw an error (below). So... not sure if I won?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Outside Room
for object parent:

Unable to find any instance for object index '17' name 'obj_player_spawn'
at gml_Object_parent_Other_0
############################################################################################
namrog84
30. Aug 2015 路 07:15 UTC
that was quite neat and fun, i liked it


p.s. i liked that you had m for mute partial way through the game :P
HotBoxGames
30. Aug 2015 路 19:17 UTC
Love the mechanic! Some of those jumps were quite tricky but that's just how I like it :) Impressive for only 7 hours of work!
superfreak
01. Sep 2015 路 07:42 UTC
Super interesting mechanic. Very catchy and challenging. Great job!
radcorps
02. Sep 2015 路 07:16 UTC
Really cool walking through wall mechanic, the level is designed really well and very challenging. Cool creepy music too :)
killersnoofie
04. Sep 2015 路 06:32 UTC
Awesome Game
ajayajayaj
05. Sep 2015 路 16:34 UTC
Cool! Really hard did not beat. What does it have to do with the theme though?
OadT
11. Sep 2015 路 09:55 UTC
I really like the concept, you also show the potential of the mechanics in your leveldesign. Also the the 2 cubes mode could have potential :D Awesome work for 7 hours!
Jan Tuts
13. Sep 2015 路 22:50 UTC
I couldn't play it, as I don't have Windows.
Jupiter_Hadley
20. Oct 2015 路 14:19 UTC
Interesting game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/wEgI5I5KLKY