Scare the Looters by Slapunas
****IMPORTANT: you buy objects at night with the menu at the button, interacting with them makes them scarier briefly. please put the game on 16/9 resolutions.
Fresh Meat United proudly presents their LD#33 Jam entry.
In this game you walk in the shoes of a little cave monster who is desperately trying to protect his treasure from wandering explorers.
You will have to use your wits and indirect tools of Spookiness to defend your priceless relic.
The game is has some difficulty balancing issues, please consider how the game could have been with 30 more minutes of balancing when rating.
All the content in this game was made in 72 hours during the LD#33 competition (Our programmer is still making final touches as I am writing this).
Credits goes to : Nir Shalmon, Slapunas(Paulius Rumsa), Jakayaki(Jacqueline King) and Jack Pot
Thank you for your time!
Present bugs at submission -
*Awkward to find a spot to interact with active items
*Only Day music played (no night, no busters song)
*Game did not end if mobs reach the relic
*some animations didn't play
Those bugs were all fixed according to rules.
Fresh Meat United proudly presents their LD#33 Jam entry.
In this game you walk in the shoes of a little cave monster who is desperately trying to protect his treasure from wandering explorers.
You will have to use your wits and indirect tools of Spookiness to defend your priceless relic.
The game is has some difficulty balancing issues, please consider how the game could have been with 30 more minutes of balancing when rating.
All the content in this game was made in 72 hours during the LD#33 competition (Our programmer is still making final touches as I am writing this).
Credits goes to : Nir Shalmon, Slapunas(Paulius Rumsa), Jakayaki(Jacqueline King) and Jack Pot
Thank you for your time!
Present bugs at submission -
*Awkward to find a spot to interact with active items
*Only Day music played (no night, no busters song)
*Game did not end if mobs reach the relic
*some animations didn't play
Those bugs were all fixed according to rules.
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.37 | 388 |
| Audio(Jam) | 3.29 | 302 |
| Fun(Jam) | 3.24 | 388 |
| Graphics(Jam) | 4.06 | 197 |
| Humor(Jam) | 3.28 | 278 |
| Innovation(Jam) | 3.12 | 433 |
| Mood(Jam) | 3.39 | 320 |
| Theme(Jam) | 3.70 | 328 |
Took a long time to load though. When it told me to buy a pumpkin, it wouldn't go away ;(
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Things are rarely placed well, ground objects may go through walls or float above ground, and objects placed on walls (like the picture frame) are 90° in the wrong direction, at least where I've put them.
Also, I got a game over after day#6 even if they all ran scare before even reaching the bottom of the stairs at the entrance. (is it because there's no level 7 ?)
As said justthestudio, this need more balancing too. After day 2 or 3 depending on how you placed stuff near the entrance, all humans run away before reaching the bottom of the stairs.
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Are "fear" and "fear reduction" the only variable used on human enemies ? Or are there other hidden variations between different types of humans ?
If not, maybe having multiple paths could be one way of increasing difficulty after day#3.
If yes, it could be useful to have some additional info on the effect of each object, and on each human type.
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This said, it's still awesome that you 4 made all this in 72 hours ! Good job !
Balancing issues aside, I had quite a big problem positioning my monster so the objects would become interactive. Also I got the game over screen even though I'm pretty sure no one got through.
I had a bug where all tourists remained blocked at the starting point.
Sometimes tourists are not afraid by traps, nor by yourself ... or I missed something!