Scare the Looters by Slapunas

[raw]
made by Slapunas for LD33 (JAM)
****IMPORTANT: you buy objects at night with the menu at the button, interacting with them makes them scarier briefly. please put the game on 16/9 resolutions.

Fresh Meat United proudly presents their LD#33 Jam entry.

In this game you walk in the shoes of a little cave monster who is desperately trying to protect his treasure from wandering explorers.

You will have to use your wits and indirect tools of Spookiness to defend your priceless relic.

The game is has some difficulty balancing issues, please consider how the game could have been with 30 more minutes of balancing when rating.

All the content in this game was made in 72 hours during the LD#33 competition (Our programmer is still making final touches as I am writing this).

Credits goes to : Nir Shalmon, Slapunas(Paulius Rumsa), Jakayaki(Jacqueline King) and Jack Pot

Thank you for your time!

Present bugs at submission -

*Awkward to find a spot to interact with active items
*Only Day music played (no night, no busters song)
*Game did not end if mobs reach the relic
*some animations didn't play

Those bugs were all fixed according to rules.

Ratings

Coolness 64% 3
Overall(Jam) 3.37 388
Audio(Jam) 3.29 302
Fun(Jam) 3.24 388
Graphics(Jam) 4.06 197
Humor(Jam) 3.28 278
Innovation(Jam) 3.12 433
Mood(Jam) 3.39 320
Theme(Jam) 3.70 328

Feedback

jk5000
25. Aug 2015 · 08:27 UTC
A great idea, and okay fun game to play, but can't change the way I am scaring the tourists.
Flygamer101
25. Aug 2015 · 13:31 UTC
Great game, HALF LIFE 3
Took a long time to load though. When it told me to buy a pumpkin, it wouldn't go away ;(
Krunoslav
26. Aug 2015 · 13:06 UTC
nice done!! very cool graphics
dkilford
26. Aug 2015 · 13:07 UTC
loved the audio and nice take on the theme!
Gravity Games
26. Aug 2015 · 13:12 UTC
This is actually a really nice game for the short amount of time. Heck, from what I've seen, it actually looks like something I'd see on Steam in it's current state!
justthestudio
26. Aug 2015 · 13:15 UTC
As someone said, I couldn't finish the tutorial, because it didn't want to close the message box until I started the day. Very funny game, Towe Defense-like, even though it becomes a bit too easy if you pass first 2 days.
Komradus
26. Aug 2015 · 13:29 UTC
Love the design of the monster. It's a great concept but my traps didn't always work. Found myself mostly scaring the tourists away myself.
BoskoSokolov
26. Aug 2015 · 15:57 UTC
nice graphics fun game :D
bloomingbuds
26. Aug 2015 · 16:15 UTC
A really great 3D art, I'm amazed it was done in such a short time!. Very polished ;)
Chronodrax
26. Aug 2015 · 16:18 UTC
This was worth playing even if just to see level 6 :p
---
Things are rarely placed well, ground objects may go through walls or float above ground, and objects placed on walls (like the picture frame) are 90° in the wrong direction, at least where I've put them.
Also, I got a game over after day#6 even if they all ran scare before even reaching the bottom of the stairs at the entrance. (is it because there's no level 7 ?)
As said justthestudio, this need more balancing too. After day 2 or 3 depending on how you placed stuff near the entrance, all humans run away before reaching the bottom of the stairs.
---
Are "fear" and "fear reduction" the only variable used on human enemies ? Or are there other hidden variations between different types of humans ?
If not, maybe having multiple paths could be one way of increasing difficulty after day#3.
If yes, it could be useful to have some additional info on the effect of each object, and on each human type.
---
This said, it's still awesome that you 4 made all this in 72 hours ! Good job !
Mantlair
26. Aug 2015 · 16:47 UTC
Very Very good. But I didnt get how actives work properly. Thats my problem though. Good work all of you guys!
Maxi and The Gang
27. Aug 2015 · 09:17 UTC
it has great graphic. But i don't understand how to use item and what is the function each of it.
AnaglyphCoding
27. Aug 2015 · 12:43 UTC
The graphics were awesome for something made in 3 days, it was a little confusing and the full screen kept becoming out of line with my monitor so the buttons at the bottom couldn't be accessed. However. the tutorial at the start was very intuitive and the game was fun and welcoming to look at.
ziege
27. Aug 2015 · 12:56 UTC
Nice idea and great art.

Balancing issues aside, I had quite a big problem positioning my monster so the objects would become interactive. Also I got the game over screen even though I'm pretty sure no one got through.
emongev
27. Aug 2015 · 12:58 UTC
Loved the graphics! Also lol@HL3 I found the controls confusing and couldnt find where to build the goddamn pumpkin, and i had a stereo in front of me and couldnt switch to something else. But props to you guys cause you had an ambitious idea and performed admirably :)
Mekuri
27. Aug 2015 · 12:59 UTC
Great game. Felt really great to control, and the graphics were great. A bit more polish and shine, and some sound effects, and you'll have a great game. Very good job!
pi_pi3
28. Aug 2015 · 14:47 UTC
The tourists got stuck and I couldn't beat the first wave. Otherwise it's a nice idea
TheZiggy
29. Aug 2015 · 20:04 UTC
Great idea, very innovative. On top of that, you managed to make it a lot of fun as well as looking nice. Great job!
NeanderG
30. Aug 2015 · 22:57 UTC
Cool tower defense game. Started the turoial but it got stuck en didn't trigger on restart, so I could not place items :(
xvw
30. Aug 2015 · 23:35 UTC
The graphics are gorgeous, and (above all) everything is very fluid! Great music!

I had a bug where all tourists remained blocked at the starting point.
Sometimes tourists are not afraid by traps, nor by yourself ... or I missed something!
kirbytails7
06. Sep 2015 · 04:04 UTC
Nice idea. Seems really easy; perhaps the balance isn't quite there. I like the music.
MercuryXGames
14. Sep 2015 · 21:02 UTC
Nice! a bit slow on startup, but it's overall a nice game!