Eating Monster by fraanns

[raw]
made by fraanns for LD33 (COMPO)
In my entry you contoll a monster that can transform itself into a human and back. It has to eat carbon based lifeforms and sell those to buy stuff to eat even more.

Controlls:
WASD to Move
E to transform at night
Space to lay bombs during the day
Space to eat People at night as monster
Q to ignite the bombs at night as a monster

if you have problems with the links here are the direct links
WebGL: http://www.googledrive.com/host/0B28IrgShMGaSfndLdloyQzA1TThuTlJGdnltam8za3hVTWp2bVVLRUdSME5xYU51SEhOU2s

Webplayer: (Controls does not work until Fullscreen)
www.googledrive.com/host/0B28IrgShMGaSflNLdkdxOTZQaFZoTF91bFhxaFNycVZiOGdMVGpYekJUYy0wdTh0NlhJalk/Exported%20WebPlayer.html

Ratings

Coolness 35% 1796
Overall 2.79 744
Fun 2.72 671
Graphics 2.56 720
Humor 2.27 655
Innovation 2.76 614
Theme 3.41 459

Feedback

Somfunambulist
24. Aug 2015 · 12:31 UTC
The controls aren't working for me! I've tried it on Chrome and Safari.
unprompted
24. Aug 2015 · 12:33 UTC
The controls didn't work for me until I made it fullscreen twice (once for LD and once for Unity?).
Frozen Fractal
24. Aug 2015 · 13:02 UTC
Interesting mechanic with the turning into a monster at will. The near-sighted guys are easy to catch even when you remain a monster, but the far-sighted ones really need sneaking up on while human (and even then I often failed). I would like a way to detonate each bomb individually, so I can be a bit more strategic about triggering them when there are victims around. Oh, and I love the eating animation to bits :D
aberdeenphoenix
25. Aug 2015 · 18:44 UTC
I ate many carbon based lifeforms. I used bombs, and it was not sporting, but it was effective. Tasty, crunchy, carbon-based lifeforms. I sold their organs. Then I fell victim to existential ennui, and quit the game.

Fun!
Vaclav
27. Aug 2015 · 20:14 UTC
Fun :D
iossif
01. Sep 2015 · 23:52 UTC
the eating was fun, the bombs did not work most of the time.
nice entry!
Jakob37
02. Sep 2015 · 18:12 UTC
This was interesting! One thing which could be improved is the flow between moving and buying/upgrading. It became a quite significant step to open the shop window and navigate with the mouse. Otherwise, I enjoyed it a lot, nice job :)
Apostrophe
09. Sep 2015 · 22:50 UTC
While the concept was interesting, I found myself wondering what the bigger purpose was in the game. After eating a bunch of people and buying the upgrades, there was nothing more for me to strive for. I could see it being built into a much better game with added goals and environments.