Aliensche! by HiVE interactive
Aliensche! is HiVE interactive’s entry into Ludum Dare Jam #33.
Collect cows and avoid projectiles as an invading alien in an unidentified craft!
As an extra terrestrial, you are obviously fascinated by Earth’s bovine inhabitants. Your mission is to collect super cute cow specimens for your research requirements by delivering them to them to the mother ship. However, the Cow Defense Forces have been mobilized! You will need to catch cows while avoiding their attacks so you will have to keep mooooooving. Remember, if you are in trouble you can utilize your advanced cow collecting technology as a weapon against the defenders - pick them up and throw them down hard, or grab their missiles and send them back!
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LD#33 compo version is above, play the post-jam version using the links below.
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Thanks everyone for your awesome feedback and constructive criticism. I have tried to implement nearly every single recommended change into the post-jam version, I couldn't have done it without all of you!
<3
Until next time!
Collect cows and avoid projectiles as an invading alien in an unidentified craft!
As an extra terrestrial, you are obviously fascinated by Earth’s bovine inhabitants. Your mission is to collect super cute cow specimens for your research requirements by delivering them to them to the mother ship. However, the Cow Defense Forces have been mobilized! You will need to catch cows while avoiding their attacks so you will have to keep mooooooving. Remember, if you are in trouble you can utilize your advanced cow collecting technology as a weapon against the defenders - pick them up and throw them down hard, or grab their missiles and send them back!
--------------------------------------------------------------------------------
LD#33 compo version is above, play the post-jam version using the links below.
--------------------------------------------------------------------------------
Thanks everyone for your awesome feedback and constructive criticism. I have tried to implement nearly every single recommended change into the post-jam version, I couldn't have done it without all of you!
<3
Until next time!
| Web (Post-Jam) | http://gamejolt.com/games/aliensche/88150 |
| Windows (Post-Jam) | http://gamejolt.com/games/aliensche/88150/download/build/249407 |
| OS/X (Post-Jam) | http://gamejolt.com/games/aliensche/88150/download/build/249408 |
| Linux (Post-Jam) | http://gamejolt.com/games/aliensche/88150/download/build/249409 |
| Source | https://www.dropbox.com/s/8r04eieouwcvqdl/AlienscheSource.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56928 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.52 | 197 |
| Audio | 3.35 | 182 |
| Fun | 3.69 | 99 |
| Graphics | 3.49 | 258 |
| Humor | 3.11 | 294 |
| Innovation | 2.84 | 565 |
| Mood | 3.09 | 400 |
| Theme | 3.26 | 553 |
My highest so far is 12,250 >.< so many rockets!
I kind of reached the situation when not enoungh enemies were on the screen. So the game became boring at that point and I had to quit.
made me giggle :)
I think it lack of an 'ending sutation' like a huge wave of soldier or or something that can one shot you
By the way, how did you do the music, I love It !
The only big complaint I have is that I'm a bit disappointed that I can't pick up the missiles and send them flying back to the enemy troops.
@Fanatrick - Thanks dude, I think it could become something a lot more in the future. I guess you don't like space!?
@bumbu - I agree, I rushed the spawning logic and the tempo (difficulty curve) doesn't feel right yet... I'll work on this in the future! Time constraints are serious and I think I spent too long on the audio >.<
@Sanka.X - I honestly hadn't thought of that! Was going for something more infinite play / score challenge.. but boss spawns or massive waves could be really cool. I made the music using an LSDJ cartridge with my old Gameboy ((http://www.littlesounddj.com/lsd/) It was relaxing to take a break from coding by holding a DMG in my hands :)
@Infininete - Had a few other mechanics happening to increase the difficulty, but scrapped them for simplicity's sake in the end. Thanks for the bug spotting, I noticed that issue a few times during development, it seems hard to reproduce. I thought I fixed it but will look into it! By the way, grabbing missiles is an amazing idea dude... I was thinking of ways of giving the player a way of fighting back and that just might work perfectly! Thanks a lot for the idea.
It s a bit easy once you get the hang of it. You can just keep grabbing things e bringing them up (or letting them go if they are soldiers) before they can even realize they're alive
Good job with the music and art. Dropping the soldiers felt satisfying.
Great job !
Awesome job!
<3
Until next time!