BOTKEN: Assault and Battery - Pro-tips

<3 to everyone playing the game so far, it's way cool to see your feedback. Here's some advanced mechanics for the ones interested in getting ahead of the competition!

Find the game here: https://ldjam.com/events/ludum-dare/39/botken-assault-and-battery We love hearing from you guys Botfist-bump!

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BOT POWER AND KNOCKBACK

The power you have in store determines how far you are going to fly off when hit by an attack. The less power in store, the further the distance you’re knocked back! Note that performing attacks costs a bit of energy, but getting hit costs more.

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When running completely out of energy, the Bot enters recovery mode, regenerating its power over the course of a few seconds. It cannot act while doing so; it is our version of a “Stun”. Pro-tip: Hitting an opponent in recovery mode will stop the recovery at the amount it is at the moment they get hit.

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COMBO COUNTER

The higher the current combo, the more Power is drained when landing a hit on the opponent.

The combo counter increases for every hit a player lands without getting hit in return, and drops to 0 whenever the other player starts his own combo streak.

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Hit fast, hit hard, hit often!