Zombies 'n Kebabs version 0.0.2
If you've played my GnG clone before, thanks a lot. And I urge you to try it again. I've released a small post-compo change which rebalances energy and fixes some other issues. It's a lot more difficult to run out of energy, and it now serves its purpose as an anti-spam mechanic. The weird statues now have a purpose.
If you're hearing about the game for the first time, I'm inviting you now; it's your one-of-a-kind ticket to become a pink fluffy unicorn dancing on a field of kebabs.

Here's the changelog:
- Jump cost increased from 5 to 10 (what?).
- Shoot cost increased from 10 to 20.
- Energy gain increased from 1/s to 3/s.
- Standing next to a Jedi statue for at least 1 second will now regen energy for 20/s.
- Reduced the amount of Jedi statues appearing on the map.
- You can now rotate while midair.
- Zombies reach the surface at a higher rate.
- Zombies no longer deal damage when they’re not fully on surface.
- Like in gng, crossing the river is permanent until all lives are lost. But you can still go back to the graveyard.