Tycoon
My fifth LD done. More bug-fixing than usual - I think that goes with shifting to 3D, maybe, although I also think there are some pieces of Unity instantiate that I don't yet understand.
I thought initially about doing a puzzle-style game with a shifting grid of different sorts of tiles, but right after I started that, I realized I could have more fun just with lots of movable cubes. Given how many games I've played where you move a ship/guy around shooting things and gradually running out of power, I'm proud that I went a different way, although with more time I think I could have made it more fun to go along with the unique/weird aspect. Any feedback is welcome, and if you let me know, I'll gladly review you back.
Direct playable link (WebGL/Unity)
