Wow ... What a ride...
So our team took off to design a "jump and run"-game. Because last time we did a tower defence which lacked story to 100%, we aimed to make our game more complete. So we planed a small story, an intro and outro scene, a tutorial stage, a player hub and several levels. We achieved most of it except for additional levels so we are quite happy with the result. All of us being hobbyists level design and balancing took too long. Costing almost all sleep in the progress (most of us slept less than 10 hours in these 3 days). 8 Minutes before end of the competition we finished postprocessing and uploaded the whole thing. But more on that in our postmortem post. We would love anyone to try our game and comment what they thought of it.
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one





