PLASMAGUN! - a post mortem for Ludum Dare 39

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So, I just finished writing my post-mortem for PLASMAGUN!, but it became so freaking huge, that I'm kinda afraid of posting it here, since it doesn't have that "Read More..." thing, like WordPress does.

So, if you don't mind, you can read it at my blog here: http://blog.yuiti.com.br/2017/08/02/plasmagun-a-post-mortem-for-ludum-dare-39/

Here's a small TL;DR of what I think was best and worst for me during LD:

The Worst
  • Chose a genre! Nice! But I changed genres as soon as I finished up coding the first style;
  • I changed the GameMaker version I was using DURING the development;
  • I also ended up watching too many tutorials and doing them all, instead of filtering stuff I needed;
  • Besides making lots of projects, I kept using the 1st version of GM to prototype;
  • I left finishing the story, graphics, music and audio, to an extent, to the very end.
The Best
  • The theme was favourable to me, so reaching a decision on an idea was easier;
  • I could keep my calm way better than previous jams;
  • I had the opportunity to use GameMaker Studio 2 (and learn a LOT from the experience);
  • I also had a lot of fun recording and making the music and sound effects for the game;
  • The game, even not 100% as I wanted, with all its faults, has a replay factor to me.

Thanks for checking out, and Good Luck for Everyone! :smile:

Also, here's a timelapse:

https://www.youtube.com/watch?v=oVHPCDrdnrk