{"author_link":"\/users\/noytroo","author_name":"NoytroO","author_uid":"noytroo","comments":[],"epoch":1501753708,"event":"LD39","format":"md","ldjam_node_id":47924,"likes":1,"metadata":{"p_key":"100159","p_author":"NoytroO","p_authorkey":"1032295","p_urlkey":"315869","p_title":"Battery Blaster minors fixes for major benefits! ","p_cat":"LDJam ","p_event":"LD39","p_time":"1501753708","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1032295","us_name":"NoytroO","us_username":"noytroo","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":32295,"body":"## Hey everyone! :grin:\n\nThe three of us tagged in as *Jam* competition, and we succeed it on time! After some tests, people post some feedbacks. \nMajor issue was with the **controls** (as long as we are french frogs, we forgot to put **WASD** in the hurry of the end). **This issue was fixed** 2 days ago, in order to allow allf of you guys to play :video_game:\n\nIn the webGL version, you can move with both **ZQSD** or **WASD**. But I recommend to download it (webGL is quite slow), and you can custom your input before you launch the game.\n\nAlso, I found weird the fact that some people found it difficult to die. :thinking:\nSo I looked a bit deeper, and I fix something. \n\n![Jerk2.png](\/\/\/raw\/72e\/7\/z\/87f5.png)\n\nNow this jerk **can't be stuck in the walls**, and sure he will follow you everytime! He was stuck at the door of each room even when the door was open... So, I fixed it. It's a minor update, according to the rules, we can do that :wink:\n\nHere's our entry, named **BATTERY BLASTER** : https:\/\/ldjam.com\/events\/ludum-dare\/39\/battery-blaster\n\nThe game should take between **15-20 minutes** to finish (or less), but it's really funny, so please take time to play it! \n\nDon't forget to tell us your score at the end, or to post a screenshot of the end, like this one: :smiley:\n\n![^1A10C29752E301B52FE678EF1FD96B6F3BD2CF2A3AFDFAF9DB^pimgpsh_fullsize_distr.png](\/\/\/raw\/72e\/7\/z\/87fb.png)\n\n\n*PS: As a reminder, you have to destroy the **3 objectives :dart: (Red, Green and Blue)** in order to power off the shield :shield: of the boss. \nThis jerk will **follow you until you didn't destroy these three pillars!** But, **when they are down**, he will **return to his original room: the yellow one**. You have to search for him a bit! \nAlso, **each timer you enter a room** you never go in before, there is a **challenge** for you. You have to **deafeat all the ennemies** in the room in order to re-open the doors and continue your exploration. **Some ennemies are moving, some not**, so check all the places in the room! *\n\n","comments":0,"created":"2017-08-03T09:23:12Z","files":[],"files-timestamp":0,"id":47924,"love":1,"love-timestamp":"2017-08-03T10:11:00Z","meta":[],"modified":"2017-08-03T10:15:47Z","name":"Battery Blaster minors fixes for major benefits! ","node-timestamp":"2017-08-03T10:15:47Z","parent":34408,"parents":[1,5,9,32802,34408],"path":"\/events\/ludum-dare\/39\/battery-blaster\/battery-blaster-minors-fixes-to-major-benefits","published":"2017-08-03T09:48:28Z","scope":"public","slug":"battery-blaster-minors-fixes-to-major-benefits","subsubtype":"","subtype":"","type":"post","version":134827},"node_metadata":{"n_key":"47924","n_urlkey":"315869","n_parent":"34408","n_path":"\/events\/ludum-dare\/39\/battery-blaster\/battery-blaster-minors-fixes-to-major-benefits","n_slug":"battery-blaster-minors-fixes-to-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32295","n_created":"1501752192","n_modified":"1501755347","n_version":"134827","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/battery-blaster\/battery-blaster-minors-fixes-to-major-benefits","text":"## Hey everyone! :grin:\n\nThe three of us tagged in as *Jam* competition, and we succeed it on time! After some tests, people post some feedbacks. \nMajor issue was with the **controls** (as long as we are french frogs, we forgot to put **WASD** in the hurry of the end). **This issue was fixed** 2 days ago, in order to allow allf of you guys to play :video_game:\n\nIn the webGL version, you can move with both **ZQSD** or **WASD**. But I recommend to download it (webGL is quite slow), and you can custom your input before you launch the game.\n\nAlso, I found weird the fact that some people found it difficult to die. :thinking:\nSo I looked a bit deeper, and I fix something. \n\n![Jerk2.png](\/\/\/raw\/72e\/7\/z\/87f5.png)\n\nNow this jerk **can't be stuck in the walls**, and sure he will follow you everytime! He was stuck at the door of each room even when the door was open... So, I fixed it. It's a minor update, according to the rules, we can do that :wink:\n\nHere's our entry, named **BATTERY BLASTER** : https:\/\/ldjam.com\/events\/ludum-dare\/39\/battery-blaster\n\nThe game should take between **15-20 minutes** to finish (or less), but it's really funny, so please take time to play it! \n\nDon't forget to tell us your score at the end, or to post a screenshot of the end, like this one: :smiley:\n\n![^1A10C29752E301B52FE678EF1FD96B6F3BD2CF2A3AFDFAF9DB^pimgpsh_fullsize_distr.png](\/\/\/raw\/72e\/7\/z\/87fb.png)\n\n\n*PS: As a reminder, you have to destroy the **3 objectives :dart: (Red, Green and Blue)** in order to power off the shield :shield: of the boss. \nThis jerk will **follow you until you didn't destroy these three pillars!** But, **when they are down**, he will **return to his original room: the yellow one**. You have to search for him a bit! \nAlso, **each timer you enter a room** you never go in before, there is a **challenge** for you. You have to **deafeat all the ennemies** in the room in order to re-open the doors and continue your exploration. **Some ennemies are moving, some not**, so check all the places in the room! *\n\n","title":"Battery Blaster minors fixes for major benefits! ","wayback_source":[]}