{"author_link":"\/users\/freedom-is-slavery","author_name":"Freedom Is Slavery","author_uid":"freedom-is-slavery","comments":[],"epoch":1501777208,"event":"LD39","format":"md","ldjam_node_id":47959,"likes":2,"metadata":{"p_key":"100184","p_author":"Freedom Is Slavery","p_authorkey":"1033215","p_urlkey":"315894","p_title":"LD39 Compo: A great first game jam experience","p_cat":"LDJam ","p_event":"LD39","p_time":"1501777208","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1033215","us_name":"Freedom Is Slavery","us_username":"freedom-is-slavery","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":33215,"body":"Hi, I am FreedomIsSlavery and this was my first ever game jam or you may say first ever serious game. This is my review of my Ludum Dare experience.\n\n## Making the game\n\n### Coming up with an idea\nSo, it's early in the morning, I wake up and check my phone for the Ludum Dare theme, and see \"Running Out of Power\". At once, ideas about a dictator and some sort of vendetta started propping up in my mind. I spent quite some time thinking over it. Finally, I came to the conclusion that with my limited skillsets, it would not be possible to make such a game. I was frustrated with lack of ideas, and just then my phone discharged and I knew what I was going to do- A charging simulator.\n### Day 1\nSince, I had never effectively made a complete game from scratch before, I chose humble 2D vector graphics for my game. I thought of adding various fancy stuff, but later decided against it. So, there I was making graphics for my game, when I realised that I had spent my entire day just on getting the graphics done. So I quickly switched to code and wrote all the basic rendering code and battery charge-discharge cycle(no gameplay yet). And then, I went to sleep frustrated that my game would be unfinished or boring if finished.\n### Day 2\nSleep really helped me, as, new morning game me new ideas. I had elaborate concepts for adding levels, customers coming at your phone charging shop. And I opened Inkscape to make customers and I made two or three of them. Then, reality dawned on me. It was simply not possible to make all this stuff. So, I left all of it and just went on to make the basic game loop and by afternoon, I had some gameplay. Then I decided to work on animations and transitions. But, my lack of experience manifested itself. I wasted two hours and could not get a basic screen transition right. I gave up on it and started fixing bugs and improving the overall gameplay.  Initially, I had thought that you have to balance the charge (neither overcharge nor discharge) the phones forever, but I quickly realised, it was not going to work out. So, I started working on phones getting fully charged and submitting. Then, I added the hand and charger plugging, unplugging sound and movement. I had all this by evening and everything was working properly, BUT the gameplay was simply not up to the mark. It was horrible. I started tweaking values like a crazy person, and broke some of the alignment stuff (It's still broken). Finally, with 10 hours to go, I thought my game was complete and I submitted it.\n\n## Analysis\n\n### What went bad (or I overlooked)\n* Did not add music\n* Forgot to add phone blasting when phones were kept on charge for long time (I had it in earlier builds)\n* Should have worked on making the chargers color coded to make them more obvious\n* In-game-instructions should have been less vague\n* Should have spent an hour more and added game modes like easy, medium and hard.\n* Should have uploaded Web(HTML5) build from the beginning\n* Wrote the phone full charge code when I wasn't half asleep (It's a pure disaster, look it up on GitHub)\n\n### What went good( or better than expected)\n* The gameplay turned out much better than I had anticipated\n* The sound for phone vibration, plugging, etc. are quite good (me being a first time Audacity user)\n* The ratings have been overwhelmingly positive compared to the naivety of the game\n\nSo, basically, I just became complacent with my goals and did not push my limits. Moreover, I had college on Monday with loads of assignments in the backlog. But then again, there will always be bugs and that one feature that would have made it work out.\n\nPS: This is the link to my game: https:\/\/ldjam.com\/events\/ludum-dare\/39\/battery-low\n","comments":0,"created":"2017-08-03T12:44:31Z","files":[],"files-timestamp":0,"id":47959,"love":2,"love-timestamp":"2017-08-07T21:10:34Z","meta":[],"modified":"2017-08-07T21:10:34Z","name":"LD39 Compo: A great first game jam experience","node-timestamp":"2017-08-03T16:20:08Z","parent":34382,"parents":[1,5,9,32802,34382],"path":"\/events\/ludum-dare\/39\/battery-low\/ld39-compo-a-great-first-game-jam-experience","published":"2017-08-03T16:20:08Z","scope":"public","slug":"ld39-compo-a-great-first-game-jam-experience","subsubtype":"","subtype":"","type":"post","version":135194},"node_metadata":{"n_key":"47959","n_urlkey":"315894","n_parent":"34382","n_path":"\/events\/ludum-dare\/39\/battery-low\/ld39-compo-a-great-first-game-jam-experience","n_slug":"ld39-compo-a-great-first-game-ja","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33215","n_created":"1501764271","n_modified":"1502140234","n_version":"135194","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/battery-low\/ld39-compo-a-great-first-game-jam-experience","text":"Hi, I am FreedomIsSlavery and this was my first ever game jam or you may say first ever serious game. This is my review of my Ludum Dare experience.\n\n## Making the game\n\n### Coming up with an idea\nSo, it's early in the morning, I wake up and check my phone for the Ludum Dare theme, and see \"Running Out of Power\". At once, ideas about a dictator and some sort of vendetta started propping up in my mind. I spent quite some time thinking over it. Finally, I came to the conclusion that with my limited skillsets, it would not be possible to make such a game. I was frustrated with lack of ideas, and just then my phone discharged and I knew what I was going to do- A charging simulator.\n### Day 1\nSince, I had never effectively made a complete game from scratch before, I chose humble 2D vector graphics for my game. I thought of adding various fancy stuff, but later decided against it. So, there I was making graphics for my game, when I realised that I had spent my entire day just on getting the graphics done. So I quickly switched to code and wrote all the basic rendering code and battery charge-discharge cycle(no gameplay yet). And then, I went to sleep frustrated that my game would be unfinished or boring if finished.\n### Day 2\nSleep really helped me, as, new morning game me new ideas. I had elaborate concepts for adding levels, customers coming at your phone charging shop. And I opened Inkscape to make customers and I made two or three of them. Then, reality dawned on me. It was simply not possible to make all this stuff. So, I left all of it and just went on to make the basic game loop and by afternoon, I had some gameplay. Then I decided to work on animations and transitions. But, my lack of experience manifested itself. I wasted two hours and could not get a basic screen transition right. I gave up on it and started fixing bugs and improving the overall gameplay.  Initially, I had thought that you have to balance the charge (neither overcharge nor discharge) the phones forever, but I quickly realised, it was not going to work out. So, I started working on phones getting fully charged and submitting. Then, I added the hand and charger plugging, unplugging sound and movement. I had all this by evening and everything was working properly, BUT the gameplay was simply not up to the mark. It was horrible. I started tweaking values like a crazy person, and broke some of the alignment stuff (It's still broken). Finally, with 10 hours to go, I thought my game was complete and I submitted it.\n\n## Analysis\n\n### What went bad (or I overlooked)\n* Did not add music\n* Forgot to add phone blasting when phones were kept on charge for long time (I had it in earlier builds)\n* Should have worked on making the chargers color coded to make them more obvious\n* In-game-instructions should have been less vague\n* Should have spent an hour more and added game modes like easy, medium and hard.\n* Should have uploaded Web(HTML5) build from the beginning\n* Wrote the phone full charge code when I wasn't half asleep (It's a pure disaster, look it up on GitHub)\n\n### What went good( or better than expected)\n* The gameplay turned out much better than I had anticipated\n* The sound for phone vibration, plugging, etc. are quite good (me being a first time Audacity user)\n* The ratings have been overwhelmingly positive compared to the naivety of the game\n\nSo, basically, I just became complacent with my goals and did not push my limits. Moreover, I had college on Monday with loads of assignments in the backlog. But then again, there will always be bugs and that one feature that would have made it work out.\n\nPS: This is the link to my game: https:\/\/ldjam.com\/events\/ludum-dare\/39\/battery-low\n","title":"LD39 Compo: A great first game jam experience","wayback_source":[]}