Really, bugfixing?
It was really great to see people actually liking Cavernous, also asking us to polishing it! It would be difficult, but at least here there are a list of really basic bugfixing for all you folks. Thank you for your feedbacks!
- solved a bug that allowed the player to climb indefinitely
- resized the climbing area to better match the visual representation
- added an exit option (p/Esc to bring up pause menu)
If you haven't tried it yet, the link is https://ldjam.com/events/ludum-dare/39/cavernous