Really, bugfixing?

It was really great to see people actually liking Cavernous, also asking us to polishing it! It would be difficult, but at least here there are a list of really basic bugfixing for all you folks. Thank you for your feedbacks!

  • solved a bug that allowed the player to climb indefinitely
  • resized the climbing area to better match the visual representation
  • added an exit option (p/Esc to bring up pause menu)

If you haven't tried it yet, the link is https://ldjam.com/events/ludum-dare/39/cavernous