WebGL version online!
For all of you who are too impatient to wait for my game to download and unzip (which is, if I can trust your awesome feedback so far, very understandable), I have uploaded a WebGL version. Which went surprisingly smooth.
It doesn't play nice with Safari (but what gamedev, besides me, uses that anyways), but Chrome works great!
Check it out:
https://ldjam.com/events/ludum-dare/39/glow/
