Xtreme Crop Duster Simulator ’82

Well, it’s done. I was working right up to the minute of the compo deadline, submitted on time, and then spent a bit of time puttering with a Linux port, fixed one stupid bug that survived, and played a few games – then slept for over 12 hours. But I did it – after 3 times overshooting my timeline, my Ludum Dare 34 game made it in for the compo.

Presenting:

Xtreme Crop Duster Simulator ’82

title

One pleasant surprise I’ll mention now, though I’ll save the rest for a post-mortem in a day or two: since I just used Input.GetAxis, I had controller support the whole time, but didn’t notice until late on Sunday, so none of the in game text makes reference to it. The game is way more fun with a gamepad or joystick, if you have one handy.

And, finally, the obligatory timelapse of the weekend:

Tags: compo, final, ld34, timelapse, unity