Thank you for the amazing feedback!
As my final post I would like to share my appreciation for the feedback I received. All directly quoted from the LDJAM game page.
The following comment really sums up the overall feedback really well:
The dark mood was great; Art style, music and sfx really did the job.
Some people gave me very extensive reviews, which I have shortened "a bit":
Wow! Just Wow… That game is amazing! One simplistic mechanics bring 3 different challenges, that are welll telegraphed to the player. [...]Anyway - this is a perfect scone for me!
Hmm, I like scones.
Some people do the much appreciated overreaction:
WOW! One of the best entries I’ve played in any LD.
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Yes, that image was part of it too.
And apparently, although my game is rather niche, even people that weren't the target audience seem to like it:
Normally I’m having trouble getting into “artsy” games, but this one grabbed me from the beginning!
Not everyone seemed to have like the movement:
I’m not sure I have the patience to navigate through those long, tight, green corridors with the loose controls, but I totally get how the controls are part of the aesthetic that you have going on here.
But my carefully fine grained movement, is also liked :heart:
Favourite part is the movement. It’s just fun and it fits the character perfect.
I sneaked in a quote from a gamedev streamer on Twitch:
Was this made in 48 hours? _ I'm quitting game dev._ -QaziTV
And finally, mainly streamers, but also some comments. People asking if I will continue this game.
Like you could build up a whole world around that little spider dude as he floats and drifts from place to point.
I'm not sure yet, but there's plenty of ideas.
If you're curious and haven't played it yet:
Also, recently people have shown interest in the source code, and this being a Compo entry, you can download under the same link.