{"author_link":"\/users\/somethinboutgames","author_name":"somethinboutgames","author_uid":"somethinboutgames","comments":[],"epoch":1502118418,"event":"LD39","format":"md","ldjam_node_id":48514,"likes":1,"metadata":{"p_key":"100547","p_author":"somethinboutgames","p_authorkey":"1001942","p_urlkey":"316257","p_title":"Post-mortem thingy? ","p_cat":"LDJam ","p_event":"LD39","p_time":"1502118418","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1001942","us_name":"somethinboutgames","us_username":"somethinboutgames","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":4,"author":1942,"body":"Well, since this was my third ld (although I don't really count the first one because I only had about three hours to spend on the game) I figured it might be time for me to do my first post-mortem!! \n\n# What went well\n\nInitially I couldn't come up with any good ideas for the theme, so I decided to skip this event. Later that day in the shower (seemingly THE place to have ideas) I thought of an interesting and new concept (at least for me :grin:) : an idle game.\n\n![5a92.png](\/\/\/raw\/697\/z\/8c04.png)\n\nMore importantly, to pass the time I'd implement a physics based toy: the lightbulb. \n\nThe scope of that concept left a lot of time for polishing the physics, graphics and sound design of the play thing. The actual gameplay came out a little too boring though. \n\n# What did not go well\n\nPart of my idea was to make the bulbs power deplete faster the more the computer's CPU is used. Working in Godot I figured a custom module would do the trick. It turned out that to compile Godot with a custom module requires a lot of other software which, like the DirectX SDK is bundled in a WindowsSDK download of about 2.5GB!!! Sadly, my PC already os really low on storage, so I had to drop that. Not to mention that, after installing all that I'd still have had to figure out how to actually code that module, having never worked in C++ before :smiley:\n\n# What I learned \n\n-How to write custom modules for Godot (kinda... may come in useful one day though) \n-Writing shaders in Godot (check the shadow under the time display when the lamp comes near it) \n-I definitely need a more professional microphone than my phone :grin:\n\nThat's it for now, thanks for reading! \n[Check out the game if you haven't already!](https:\/\/ldjam.com\/events\/ludum-dare\/39\/lightbulb)\n\n![6784.gif](\/\/\/raw\/697\/z\/8c07.gif)\n\nHave a good one!! ","comments":0,"created":"2017-08-07T14:46:19Z","files":[],"files-timestamp":0,"id":48514,"love":1,"love-timestamp":"2017-08-07T18:57:12Z","meta":[],"modified":"2017-08-07T18:57:12Z","name":"Post-mortem thingy? ","node-timestamp":"2017-08-07T15:06:58Z","parent":44056,"parents":[1,5,9,32802,44056],"path":"\/events\/ludum-dare\/39\/lightbulb\/post-mortem-thingy","published":"2017-08-07T15:06:58Z","scope":"public","slug":"post-mortem-thingy","subsubtype":"","subtype":"","type":"post","version":138207},"node_metadata":{"n_key":"48514","n_urlkey":"316257","n_parent":"44056","n_path":"\/events\/ludum-dare\/39\/lightbulb\/post-mortem-thingy","n_slug":"post-mortem-thingy","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1942","n_created":"1502117179","n_modified":"1502132232","n_version":"138207","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/lightbulb\/post-mortem-thingy","text":"Well, since this was my third ld (although I don't really count the first one because I only had about three hours to spend on the game) I figured it might be time for me to do my first post-mortem!! \n\n# What went well\n\nInitially I couldn't come up with any good ideas for the theme, so I decided to skip this event. Later that day in the shower (seemingly THE place to have ideas) I thought of an interesting and new concept (at least for me :grin:) : an idle game.\n\n![5a92.png](\/\/\/raw\/697\/z\/8c04.png)\n\nMore importantly, to pass the time I'd implement a physics based toy: the lightbulb. \n\nThe scope of that concept left a lot of time for polishing the physics, graphics and sound design of the play thing. The actual gameplay came out a little too boring though. \n\n# What did not go well\n\nPart of my idea was to make the bulbs power deplete faster the more the computer's CPU is used. Working in Godot I figured a custom module would do the trick. It turned out that to compile Godot with a custom module requires a lot of other software which, like the DirectX SDK is bundled in a WindowsSDK download of about 2.5GB!!! Sadly, my PC already os really low on storage, so I had to drop that. Not to mention that, after installing all that I'd still have had to figure out how to actually code that module, having never worked in C++ before :smiley:\n\n# What I learned \n\n-How to write custom modules for Godot (kinda... may come in useful one day though) \n-Writing shaders in Godot (check the shadow under the time display when the lamp comes near it) \n-I definitely need a more professional microphone than my phone :grin:\n\nThat's it for now, thanks for reading! \n[Check out the game if you haven't already!](https:\/\/ldjam.com\/events\/ludum-dare\/39\/lightbulb)\n\n![6784.gif](\/\/\/raw\/697\/z\/8c07.gif)\n\nHave a good one!! ","title":"Post-mortem thingy? ","wayback_source":[]}