CHAINED, an experimental action game

I was thinking about making an action game with pure mouse controls for three years or so. On this Ludum Dare I finally was able to get it together and made a prototype of such. Gameplay-wise, can't say I'm absolutely satisfied with the result. Too chaotic and it gets exhausting to move mouse all the time (not sure if it't even possible to overcome this issues, would love to hear out thoughts and feedback). Still, it's a refreshing experience of an action game. Short and compressed, and with prominent style. Well, just take a look at this:

896f.png

Solid, am I right?

Released a post jam version today, so feel free to check it out and leave a comment or two. https://ldjam.com/events/ludum-dare/39/chained