{"author_link":"\/users\/risingoat","author_name":"RisinGoat","author_uid":"risingoat","comments":[],"epoch":1502733480,"event":"LD39","format":"md","ldjam_node_id":48867,"likes":1,"metadata":{"p_key":"100763","p_author":"RisinGoat","p_authorkey":"1027419","p_urlkey":"316473","p_title":"Soul Gun Post Mortem IV: Unity matters","p_cat":"LDJam ","p_event":"LD39","p_time":"1502733480","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1027419","us_name":"RisinGoat","us_username":"risingoat","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":27419,"body":"Just in case you need some context, here are the previous chapters:\n\n\u2022\tPart 1 (A button to respect): https:\/\/tinyurl.com\/SoulGunPM1\n\n\u2022\tPart 2 (One pixel at a time): https:\/\/tinyurl.com\/SoulGunPM2\n\n\u2022\tPart 3 (Sleep is the enemy): https:\/\/tinyurl.com\/SoulGunPM3\n\n\nThe final hours were a nightmare. Sleep issues were striking hard and, in addition, we were still creating the sound effects (we used Bfxr, a great free program for this kind of stuff), the level design needed a little polish, bugs were starting to mobilize and raise an army and Unity started to do strange things. Maybe these last two were related\u2026\n\nDon\u2019t get me wrong, we love the Unity Engine and we have worked in some professional projects using it, but\u2026 Well, the game is made with the 2017.1 version using NET 4.6 experimental support. Perhaps not the best idea when you are fighting against time and exhaustion. Our programmer was stressed out (and who wasn\u2019t?) while some scenes loaded themselves infinitely, the editor crashed while trying to load a scene like a hundred times and rebooting wasn\u2019t fixing anything.\n\nBut somehow, we made it alive and Soul Gun is a reality. And, in top of that, we have received a lot of awesome comments from the Ludum Dare community, so we are really happy. Here\u2019s how it looks right now:\n\n![SoulGunLD1.gif](\/\/\/raw\/b1b\/6\/z\/8e11.gif)\n\n![SoulGunLD2.gif](\/\/\/raw\/b1b\/6\/z\/8e12.gif)\n\nThanks for taking your time to read this last chapter of our post mortem. If you think Soul Gun is your kind of game, please don\u2019t hesitate to try it out. We read and answer every comment. We are eager to improve and learn from your experience!\n\nLD Page: https:\/\/ldjam.com\/events\/ludum-dare\/39\/soul-gun\n\nPlay right now(HTML5\/WebGL)! : https:\/\/ex3.itch.io\/soulgun\n\nCheers!\n","comments":2,"comments-timestamp":"2017-08-14T18:39:12Z","created":"2017-08-14T17:55:25Z","files":[],"files-timestamp":0,"id":48867,"love":1,"love-timestamp":"2017-08-15T01:34:42Z","meta":[],"modified":"2017-08-15T01:34:42Z","name":"Soul Gun Post Mortem IV: Unity matters","node-timestamp":"2017-08-14T17:58:47Z","parent":45524,"parents":[1,5,9,32802,45524],"path":"\/events\/ludum-dare\/39\/soul-gun\/soul-gun-post-mortem-i-unity-matters","published":"2017-08-14T17:58:00Z","scope":"public","slug":"soul-gun-post-mortem-i-unity-matters","subsubtype":"","subtype":"","type":"post","version":139799},"node_metadata":{"n_key":"48867","n_urlkey":"316473","n_parent":"45524","n_path":"\/events\/ludum-dare\/39\/soul-gun\/soul-gun-post-mortem-i-unity-matters","n_slug":"soul-gun-post-mortem-i-unity-mat","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"27419","n_created":"1502733325","n_modified":"1502760882","n_version":"139799","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/soul-gun\/soul-gun-post-mortem-i-unity-matters","text":"Just in case you need some context, here are the previous chapters:\n\n\u2022\tPart 1 (A button to respect): https:\/\/tinyurl.com\/SoulGunPM1\n\n\u2022\tPart 2 (One pixel at a time): https:\/\/tinyurl.com\/SoulGunPM2\n\n\u2022\tPart 3 (Sleep is the enemy): https:\/\/tinyurl.com\/SoulGunPM3\n\n\nThe final hours were a nightmare. Sleep issues were striking hard and, in addition, we were still creating the sound effects (we used Bfxr, a great free program for this kind of stuff), the level design needed a little polish, bugs were starting to mobilize and raise an army and Unity started to do strange things. Maybe these last two were related\u2026\n\nDon\u2019t get me wrong, we love the Unity Engine and we have worked in some professional projects using it, but\u2026 Well, the game is made with the 2017.1 version using NET 4.6 experimental support. Perhaps not the best idea when you are fighting against time and exhaustion. Our programmer was stressed out (and who wasn\u2019t?) while some scenes loaded themselves infinitely, the editor crashed while trying to load a scene like a hundred times and rebooting wasn\u2019t fixing anything.\n\nBut somehow, we made it alive and Soul Gun is a reality. And, in top of that, we have received a lot of awesome comments from the Ludum Dare community, so we are really happy. Here\u2019s how it looks right now:\n\n![SoulGunLD1.gif](\/\/\/raw\/b1b\/6\/z\/8e11.gif)\n\n![SoulGunLD2.gif](\/\/\/raw\/b1b\/6\/z\/8e12.gif)\n\nThanks for taking your time to read this last chapter of our post mortem. If you think Soul Gun is your kind of game, please don\u2019t hesitate to try it out. We read and answer every comment. We are eager to improve and learn from your experience!\n\nLD Page: https:\/\/ldjam.com\/events\/ludum-dare\/39\/soul-gun\n\nPlay right now(HTML5\/WebGL)! : https:\/\/ex3.itch.io\/soulgun\n\nCheers!\n","title":"Soul Gun Post Mortem IV: Unity matters","wayback_source":[]}