{"author_link":"\/users\/josehzz","author_name":"josehzz","author_uid":"josehzz","comments":[],"epoch":1502826784,"event":"LD39","format":"md","ldjam_node_id":48905,"likes":2,"metadata":{"p_key":"100785","p_author":"josehzz","p_authorkey":"1001453","p_urlkey":"316495","p_title":"Take my charge - Post Mortem","p_cat":"LDJam ","p_event":"LD39","p_time":"1502826784","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001453","us_name":"josehzz","us_username":"josehzz","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":4,"author":1453,"body":"## About the [game](https:\/\/ldjam.com\/events\/ludum-dare\/39\/take-my-charge)\n![Thumbnail-Gamejolt.png](\/\/\/raw\/da5\/z\/8e46.png)\nTake my charge is a philosophical game where you have to solve puzzle and explore deep into the dreams of an advanced AI.\n\n## What went well\n- Game finished.\n- Sound effects that relate to the mood.\n- Managed to write a cohesive story.\n- Simplicity on art made me spend less time on it and more onto polish.\n- Easy design led to quick development (All features were done in ~5hr).\n- Some cuts on the game design did not affect the gameplay.\n\n## What went wrong\n- Spend the first day working on another game, them realized the scope was to high.\n- Wanted to do compo, but decided to polish it further for a better release.\n- Physics sometimes feels a bit clunky. (Should use Unity physics only for collision detection)\n- Camera follow is slow and offsets too high on the Y axis from the player. (Spend ~3h on this and after release solved it by putting the camera as a child of player).\n\n## Conclusion\nI got caught on the first idea I got and spend a valuable day on it, I should have done more planning before compromising. But at the end I managed to make something simple with a great user experience and I\u2019m proud of that.\n\nNext time I\u2019ll try be more careful on what idea I decide to work on.\n","comments":0,"created":"2017-08-15T19:49:53Z","files":[],"files-timestamp":0,"id":48905,"love":2,"love-timestamp":"2020-04-16T14:40:25Z","meta":[],"modified":"2020-04-16T14:40:25Z","name":"Take my charge - Post Mortem","node-timestamp":"2017-08-15T19:53:03Z","parent":39621,"parents":[1,5,9,32802,39621],"path":"\/events\/ludum-dare\/39\/take-my-charge\/take-my-charge-post-mortem","published":"2017-08-15T19:53:04Z","scope":"public","slug":"take-my-charge-post-mortem","subsubtype":"","subtype":"","type":"post","version":139949},"node_metadata":{"n_key":"48905","n_urlkey":"316495","n_parent":"39621","n_path":"\/events\/ludum-dare\/39\/take-my-charge\/take-my-charge-post-mortem","n_slug":"take-my-charge-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1453","n_created":"1502826593","n_modified":"1587048025","n_version":"139949","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/take-my-charge\/take-my-charge-post-mortem","text":"## About the [game](https:\/\/ldjam.com\/events\/ludum-dare\/39\/take-my-charge)\n![Thumbnail-Gamejolt.png](\/\/\/raw\/da5\/z\/8e46.png)\nTake my charge is a philosophical game where you have to solve puzzle and explore deep into the dreams of an advanced AI.\n\n## What went well\n- Game finished.\n- Sound effects that relate to the mood.\n- Managed to write a cohesive story.\n- Simplicity on art made me spend less time on it and more onto polish.\n- Easy design led to quick development (All features were done in ~5hr).\n- Some cuts on the game design did not affect the gameplay.\n\n## What went wrong\n- Spend the first day working on another game, them realized the scope was to high.\n- Wanted to do compo, but decided to polish it further for a better release.\n- Physics sometimes feels a bit clunky. (Should use Unity physics only for collision detection)\n- Camera follow is slow and offsets too high on the Y axis from the player. (Spend ~3h on this and after release solved it by putting the camera as a child of player).\n\n## Conclusion\nI got caught on the first idea I got and spend a valuable day on it, I should have done more planning before compromising. But at the end I managed to make something simple with a great user experience and I\u2019m proud of that.\n\nNext time I\u2019ll try be more careful on what idea I decide to work on.\n","title":"Take my charge - Post Mortem","wayback_source":[]}